Revision b5117eb by Ton Roosendaal September 28, 2005, 11:05 (GMT) |
Bugfix; - buttons "Show" and "Key" didn't set the active constraint, causing confusement in display for the IpoWindow Also made the backdrop for constraints and modifiers to use the Panel theme color, making it better integrated. |
Revision c8a4f20 by Ton Roosendaal September 28, 2005, 10:07 (GMT) |
Removed ancient (2.1) feature for Constraints... a highly undocumented and unpredictable one! This is what it did; if two or more Constraints are of the same type, it accumulates the Target positions/rotations for the constraints, averages them, and then only applies the last Constraint in the row. It seems to be a trick to blend IK Constraints or so... in all other cases I cannot find a good use for it (nor did Bassam). For example; add three Empties, and make one Empty to have 2 location constraints to the other two. This just didn't work, unless you insert an "Empty" constraint inbetween. I will post in the blender.org animation forum feedback for it too. :) Its quite easy to make it an option, but I first like to grasp fully what the actual use of such an option is. |
Revision 97d749a by Ton Roosendaal September 28, 2005, 09:59 (GMT) |
Suppressed another GL_FRONT drawing routine, causing potential slowdowns for some configs. This was an old hack for sgi's, so I've put it behind an ifdef for sgi and suns now. Test if blender still works by switching screens, and check for the borders between the blender area windows. These should draw all nice empty/black. |
Revision f9c15a2 by Alexander Ewering September 28, 2005, 07:11 (GMT) |
Fix forward declaration of drawscreen() |
Revision d370182 by Ton Roosendaal September 27, 2005, 22:33 (GMT) |
Division by zero prevented in new hair strand algo. It showed as vertical lines, especially with the "Step" size low. |
Revision 9625337 by Ton Roosendaal September 27, 2005, 21:52 (GMT) |
Recommitted this commit yesterday, was apparently done in the wrong directory... so the slowdown was still evident! Maintenance commit; - *Giant* speedup for LMB frame-dragging in ipo/action/nla windows. It was calling a routine that accessed frontbuffer drawing.... a very old patch for SGIs even! :) - Prepared code for support of unlimited Shape keys - Curve objects didnt draw correct for selection-outline option |
Revision 4e64b28 by Ton Roosendaal September 27, 2005, 21:51 (GMT) |
Hair! Thanks to testing in studio orange (thnx andy, matt!) I've found the simple way to code it. Static particle systems, when not set to wire or halo, now render 1 pixel wide 'strands', which are actually just faces with vertexnormals and proper orco texture. Check for quick fun; http://www.blender.org/bf/rt5.jpg (and rt6, rt7, rt8) |
Revision 224e4d7 by Stephen Swaney September 27, 2005, 20:56 (GMT) |
set object->recalc flag when we change object's loc, rot, etc. fix for problems with frame change scene scriptlinks. |
Revision 716aaaf by Ton Roosendaal September 27, 2005, 19:43 (GMT) |
Shaded drawmode, ogl preview render, does update for lights. |
Revision af431c5 by Joseph Gilbert September 27, 2005, 18:41 (GMT) |
-fix for angleBetweenVecs * adds a test to check for zero-length vectors |
Revision 39a243f by Joseph Gilbert September 27, 2005, 17:03 (GMT) |
Refcount fixes * fixes posible reference count issues with mathutils * mathutils classes should no longer memory leak |
Revision d27212e by Daniel Dunbar September 27, 2005, 16:44 (GMT) |
- tooltip fix, double sided pretended it was per face |
Revision 85d295f by Joseph Gilbert September 26, 2005, 22:00 (GMT) |
added the method saveRenderedImage to the RenderData object - should allow users to render a filename.extension to the render path Example: import Blender s = Blender.Scene.GetCurrent() r = s.getRenderingContext() r.setRenderPath('C:\') r.render() r.saveRenderedImage('myRender.jpg') Blender.Scene.Render.CloseRenderWindow() |
Revision 13349ad by Joseph Gilbert September 26, 2005, 20:37 (GMT) |
drawscreen is called before it's defined crashing msvc |
Revision f1ddb77 by Joseph Gilbert September 26, 2005, 20:11 (GMT) |
- added some equivalency testing for vector classes >, >=, <, <= test vector magnitude ==, != test vector values 'within epsilon' :) - inspired by ideasman |
Revision d8fe530 by Ton Roosendaal September 26, 2005, 18:47 (GMT) |
Ftgl patch for texture fonts got lost... somehow. That made them much slower than pixmap fonts. Test on buttons window CTRL+ALT+T timer shows it goes down from 2500 to 100 on this commit. :) |
Revision 4e854b1 by Ton Roosendaal September 26, 2005, 18:10 (GMT) |
Maintenance commit; - *Giant* speedup for LMB frame-dragging in ipo/action/nla windows. It was calling a routine that accessed frontbuffer drawing.... a very old patch for SGIs even! :) - Prepared code for support of unlimited Shape keys - Curve objects didnt draw correct for selection-outline option |
Revision af8d092 by Ton Roosendaal September 26, 2005, 17:11 (GMT) |
Action editor: drag with LMB did three redraws... causing slowdown. Bug since 2.0 it seems. |
Revision d8863a9 by Joilnen Leite September 26, 2005, 16:21 (GMT) |
adding sort by extension in filselect window . |
Revision b534d6b by Joilnen Leite September 26, 2005, 16:17 (GMT) |
adding sort files in fileselect window by extensions . |
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