Revision cd9a35f by Ton Roosendaal September 3, 2005, 12:14 (GMT) |
Bug fix #2985 Envelope correction for moving bone-points in edit mode didn't reset on ESC |
Revision c238d21 by Ton Roosendaal September 3, 2005, 11:20 (GMT) |
Bugfix #2977 Tweaked selection code for Manipulators in 'combo' mode, it gives preference now to the scale/translate widgets over the rotate arcs. This enables use of these widgets in ortho top/side views. |
Revision fd7d224 by Ton Roosendaal September 3, 2005, 10:50 (GMT) |
Bug fix #2972 Copy/Paste bone name buttons crashed, didn't use the callback for buttons proper yet. Also added MAXFRAME defines for buttons, instead of hardcoded values 9000 or 18000 |
Revision b787bc2 by Johnny Matthews September 2, 2005, 16:31 (GMT) |
Auto-Fgon Feature for subdivide If Fgon is selected in mesh tools panel, In the following cases Quad - 2 edge Adjacent - Path Quad - 2 edge Adjacent - Innervert Quad - 3 edge 'extra' faces are combined to fgons. to make cleaner subdivides. Please give feedback |
Revision 1472a7a by Johnny Matthews September 1, 2005, 18:40 (GMT) |
Adding back in the "Big Purple Dot" to indicate which edge the non-proportional Edgeslide is using for distance |
Revision 0535d26 by Brecht Van Lommel August 31, 2005, 22:09 (GMT) |
- Changed xz limit drawing to use same formulas as the limiting in the IK module -- the previous method could be off pretty far. - Added drawing of transparent surface for it, instead of just the border. - Added "stretch IK", allowing bones not only to rotate, but also scale. The "Stretch" value below the DoF buttons is used to enabled this. - Some code tweaking: slightly simplified computation of transform for IK, renamed chain to tree, removed unused pchan->ik_mat, .. Internal IK module work: - Do damping per DoF also based on stiffness, hopefully makes it converge faster with very stiff joints. - Instead of having two joints types (translational and rotational), now all 6 DoF's can be enabled for one joint. - Added limits for translational joints. |
Revision c005095 by Alexander Ewering August 31, 2005, 19:07 (GMT) |
Re-enabled freetype font rendering :-) |
Revision 5d1972c by Daniel Dunbar August 31, 2005, 04:04 (GMT) |
- mesh_strip_loose_faces was completely wrong, dunno what I was on... |
Revision 2ead4fe by Joseph Gilbert August 30, 2005, 22:11 (GMT) |
Update to .NET project files - added edgehash stuff - added new IK solver stuff (rebuild /intern) |
Revision c9eb157 by Johnny Matthews August 30, 2005, 20:33 (GMT) |
Nonproportional mode for loopcut while sliding the edge, press P this will swap modes. while in Non prop mode, press F to change the control "side". You can still change the control edge too. |
Revision 3b96d65 by Johnny Matthews August 30, 2005, 18:09 (GMT) |
Force redraw on Edgeslide Cancel (RMB and ESC) Fixes bug reported by Fab31 on IRC |
Revision 3c4491d by Ton Roosendaal August 29, 2005, 18:03 (GMT) |
Bug #2962 Moving in Posemode + Rest Position a Bone crashed. Uninitialized Trans... |
Revision fa63c6a by Ton Roosendaal August 29, 2005, 17:02 (GMT) |
First version of visualizing the DoF (french degrees!) for Pose-bones. It now only draws the limits for X and Z rotations (Y is bone axis itself). Quick snaphsots (links will disappear): http://www.blender.org/bf/rt6.jpg http://www.blender.org/bf/rt7.jpg It only draws for selected Bones that are part of IK, and have limits set. Most work was getting code OK to setup drawing this 'DoF space', so now experiments can be done with more drawing types. ALso; Buttons for DoFs now only draw if the pose-bones are part of an IK chain. |
Revision a07394e by Alexander Ewering August 29, 2005, 12:46 (GMT) |
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz |
Revision c921ee2 by Brecht Van Lommel August 29, 2005, 12:06 (GMT) |
Bugfix; rotation limits for < 3 DOF bones were using wrong reference rotation, causing incorrect limits if there was already a pose transform. |
Revision 30be6f0 by Simon Clitherow August 29, 2005, 10:19 (GMT) |
updated MSVC 6 Project file for IKSolver. |
Revision 5dd3bfd by Chris Want August 29, 2005, 02:47 (GMT) |
MEM_freeN() and MEM_mallocN() should not have been redeclared in this file. |
Revision 796e4d3 by Ton Roosendaal August 28, 2005, 17:52 (GMT) |
Errors in buttons defining DoF for bones; needed a redraw and fixed typo in min/max detection for buttons. |
Revision ae28d7b by Ton Roosendaal August 28, 2005, 15:26 (GMT) |
Pose depgraph error... skipped a bone for proper IK sorting. Caused lag or bad updates in grabbing. |
Revision 275c214 by Brecht Van Lommel August 28, 2005, 13:06 (GMT) |
IK rotation limits fixes: - Z-axis rotation limits were not working, was using wrong flag. - Don't allow min limit to go over max, or vice versa. - Fix for jacobian getting overwritten with IK clamping. |
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