Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 9, 2005, 15:38 (GMT)
Fix: when using in WeightPaint the Wkey option for the first time (no
vertex groups yet on Mesh), the undobuffer for Wpaint got corrupt.
September 9, 2005, 15:16 (GMT)
Fix for armature deform: if there's a vertexgroup on a vertex, but not with
bone assigned to the group (like for softbody) the envelope-deform was not
applied.
September 9, 2005, 01:31 (GMT)
BPython:

- Pontus Lidman contributed a new module: Blender.Key + access to key objects from NMesh, Lattice and Curve + docs (thanks and sorry for taking so long to check/commit the patch!)

- Allowing EVENT spacehandlers to call the file selector (scriptlinks in general are not allowed, but this special case should be able to). Requested by Paolo Colombo (thanks!)

- tiny doc update (Ken Hughes pointed an error in the space handlers example)

I didn't have time to update the Key module to follow the current bpython design, will do that later and also test it better than I did.
September 8, 2005, 12:59 (GMT)
Removing Auto-Fgon feature till it can be a little better implemented and integrated
September 8, 2005, 10:59 (GMT)
New icons image
September 8, 2005, 10:59 (GMT)
Added icons for outliner display of Modifiers. Used ones as provided by
Eckhard Jaeger on forums. http://download.blender.org/demo/test/rt9.jpg

Notes;
- made new Armature icon, based on looks of Action icon. Using a Bone icon
for everything was too confusing
- made softbody icon softer... it looked like a water drop, something that
would be better for Fluid stuff later :)
- the Modifier icon itself (wrench) looks a bit too much like a tool... but
its a clear icon that stands out.
September 7, 2005, 18:07 (GMT)
Fix for weight painting errors, as reported by Bassam.

- Undo/Redo didn't work
- Crash on using weightpaint with Armature-modifier (instead of parent).

Note: checking if an object is being deformed cannot be simply done with
checking for a parent anymore... for this a call in modifier.c has been
added; modifiers_isDeformedByArmature(Object *). It even returns the
Armature object pointer.
September 7, 2005, 03:37 (GMT)
This patch adds:

Add Intersect Modifier
Add Union Modifier
Add Difference Modifier

to the W key menu

Select 2 mesh object and press W. Then select a modifier entry. The active mesh selection will get a boolean modifier of the type selected with the inactive selection as target.
September 7, 2005, 00:11 (GMT)
Roland Hess' Floor Constraint patch: https://projects.blender.org/tracker/?func=detail&aid=2993&group_id=9&atid=127

Minor modifications to simplify the code in evaluate_constraint.

The "Stick" feature will need more work as it gives bad results when skipping frames, jumping around on the timeline and when going backward in time.

Suggestion: Would be nice if it could use the local space too, not just global space planes.
September 6, 2005, 16:57 (GMT)
Three armature fixes (yes, i'm in studio orange!)

- on adding armatures, the "use vertexgroup" and "use envelope" options
are now on.
- fixed ancient bug; on duplicate bone in editmode, it popped to the
origin of armature, if parent bone was not selected and current bone not
connected.
- subdivide bones now follows the Mirror edit option too
September 6, 2005, 16:45 (GMT)
added some get methods and stuff
September 6, 2005, 15:55 (GMT)
Percent and Flip now invalidate the edgeslide redraw, so that it updated on key press
September 6, 2005, 12:51 (GMT)
Forgot to add correct naming for subdiv bones.
September 6, 2005, 09:47 (GMT)
Quick added; editmode bone subdivision (Wkey only). Doesn't do mirrored
yet. Need commit so I can access it on the compu in Orange studio :)
September 4, 2005, 09:30 (GMT)


Fix truetype (freetype2) font loading
September 3, 2005, 18:10 (GMT)
- added NewBooleanMeshDLM bad level call
September 3, 2005, 17:22 (GMT)
Saturday morning first cup of coffee hack (yeah, its a late
morning)

- fun for the whole family, boolean mesh modifier... doesn't work
with layered modifiers yet (just uses base mesh), although may
god have mercy on your soul if you want to run boolean on a
subsurf anyway
- added displistmesh_add_edges

This exposes a bug in boolean, apparently the output is somehow
random (hash on alloc'd pointer value perhaps) which is sortof
lame.

It also makes more apparent the desire for some level of control
over dep graph evaluation during editmode (at the moment dep
graph is reevaluated for a mesh object in editmode, but since
mesh changes are on editmesh other objects don't really see
any change, so it is a wasted recalc).
September 3, 2005, 16:20 (GMT)
- assorted minor warning fixes
September 3, 2005, 13:28 (GMT)


Fix for bug #2974:
Circle select in uv editor crashed when an image was assigned but not loaded.
September 3, 2005, 12:35 (GMT)
Bug fix #2788

in 3d window, nkey panel, click in middle of number button & press ESC
moved the 3d cursor to that location. The button was passing on its
event to the window event queue, which shouldn't be.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021