Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 28, 2005, 18:46 (GMT)
Made "Centre" in mesh editmode listen to the "Around" setting, so it can
now use centroid as well (instead of only bounbox-centre)
It doesn't do "cursor" though... it's centering for object center, right?
April 28, 2005, 17:53 (GMT)
Made circle select listen to the event queue nicely, so it doesn't keep
selecting after releasing a mouse button.
April 28, 2005, 17:04 (GMT)
Added menu in header for orientation of manipulator widgets.
Also slightly tweaked threshold for drawing text in menu buttons. The text
was clipped just too quick.
April 28, 2005, 15:41 (GMT)
To please the stats-junkies: the "tech stat" drawing now displays all
values that change during transform().
For the rest drawing sticks to actual selection, making the view quite
less cluttered. Hope this gets approval. :)
April 28, 2005, 15:41 (GMT)
Add bracket matching to text editor.
#2437 from the Patch Tracker.
Contributed by Ricki Myers (themyers). Thanks!

Highlight color is set in UserPref theme colors.
April 28, 2005, 14:41 (GMT)
Added idling with BIF_wait_for_statechange() in loop doing 'screen edge'
moving. Might fix issue reported by Campbell Barton, on low performance.
Revision b705434 by Kent Mein
April 28, 2005, 14:37 (GMT)


A couple more simple gcc4.X warnings fixed.

softbody.c I removed an unused var.
text.c added return values to 2 return statements that didn't have anything.
Makefile added $(FIX_STUBS_WARNINGS) to CFLAGS for the stub.
source/blender/src/editface.c fixed up int vs unsigned int stuff
source/blender/src/resources.c had two vars declared as unsigned char *
and then inputs to them were cast as char * so updated the casts.

Kent
April 28, 2005, 14:09 (GMT)
Restored traditional Turntable for view rotation, and without the error
of previous code which slanted after a while.
Patch provided by John Aughey, thanks!

(John will send me the additional diff for a correction when going from
trackball to turntable)
Revision 5270db9 by Chris Want
April 28, 2005, 13:03 (GMT)
ima_ibuf_is_nul() now needs a second arg, fixed.
April 28, 2005, 09:57 (GMT)
Fix for reported (thanks Jens Ole!) error in rendering UV map textures.
Caused by making threadsafe envmap render...

Commit in convertblenderscene.c is just replacing constant with define.
Revision 7811d72 by Kent Mein
April 27, 2005, 11:52 (GMT)



Bunch of gcc 4.0 warning fixes.

source/creator/creator.c
changed ifdef's around fpe_handler to match when its actually used.

intern/SoundSystem/intern/SND_AudioDevice.cpp
Changed: SND_SoundObject* oldobject = oldobject = pIdObject->GetSoundObject();
to: SND_SoundObject* oldobject = pIdObject->GetSoundObject();

intern/SoundSystem/openal/SND_OpenALDevice.cpp
removed unused var.

source/blender/blenkernel/intern/mball.c
initalized a couple of vars that might have been used uninitalized.

The rest were changing types to match, most of them were something like
was short * should have been unsigned short *.

Kent
April 27, 2005, 10:08 (GMT)
Bug fix #2483

Wrong referencing of Materials created when importing DXF caused crashes.
Note for the person who coded it: the use of Blender internals (database)
is quite confusing... most of exotic.c isn't really OK code to reuse
from.

There's also a lot of redundant code there... with many chunks adding
objects or mesh data being copied completely. This can be structured much
better! :)
April 27, 2005, 08:52 (GMT)
Fixed CTRL modifier for rotation widget drawing.
Also fixes bug #2481
April 25, 2005, 20:42 (GMT)
Fix #2472 for rotate edges. Somewhere along the line edge h flags were being wiped out. This addition now saves those flags and restores them
April 25, 2005, 20:36 (GMT)
Small fix for envmap rendering + threads... not sure if it fixes linux and
windows for it... will be tested!

Fix was that the envmap cube side images (6) were stored in tex->ima, which
is shared data by other thread.
April 25, 2005, 08:30 (GMT)
Built in an escape from sbObjectStep() if transform() is used. Has to be
done for lattices... these keep calling this during transform, causing
the lattice itself and its children (if soft) to remain static on same
position.

Real solution has to be 2-fold:
- store deformed lattice points in Lattice, as a "DispList"
- usage of proper depgraph :)

There's also the idea to keep simulating softbody during a transform, to
give feedback on what softbody does... later.
April 24, 2005, 21:38 (GMT)
Bug fix #2469

Apparently DXF allows layers to be read too... this went wrong in 2 ways;

- object->lay was not equal to base->lay
- if DXF has layer info, but not readable, it set object->lay to 1 instead
of using 'current layer'.
April 24, 2005, 20:51 (GMT)
cleaned up parameter list for SoftBodyDetectCollision(...)
SoftBodyDetectCollision() is handeling the case
'user wants to prevent self intersection by declaring SB object a deflection target'
ahh .. yeah .. i can see the bug reports on that
(me shrugs .. never promised that to work)
April 24, 2005, 19:50 (GMT)
Bug #2467

For non-uniform scaled + rotated objects, the normal aligned Manipulator
got deformed (on multiple selected faces) or pointed wrong. Needed the
famous Transpose of Inverted Matrix trick here.
April 24, 2005, 19:32 (GMT)
- EXPP_addScriptLink called wrong error function (I bet the compiler
warned about this...)
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