Revision 6fd281c by Ton Roosendaal April 28, 2005, 18:46 (GMT) |
Made "Centre" in mesh editmode listen to the "Around" setting, so it can now use centroid as well (instead of only bounbox-centre) It doesn't do "cursor" though... it's centering for object center, right? |
Revision 7e85b26 by Ton Roosendaal April 28, 2005, 17:53 (GMT) |
Made circle select listen to the event queue nicely, so it doesn't keep selecting after releasing a mouse button. |
Revision 8b99bfb by Ton Roosendaal April 28, 2005, 17:04 (GMT) |
Added menu in header for orientation of manipulator widgets. Also slightly tweaked threshold for drawing text in menu buttons. The text was clipped just too quick. |
Revision 73f88ae by Ton Roosendaal April 28, 2005, 15:41 (GMT) |
To please the stats-junkies: the "tech stat" drawing now displays all values that change during transform(). For the rest drawing sticks to actual selection, making the view quite less cluttered. Hope this gets approval. :) |
Revision c0f129d by Stephen Swaney April 28, 2005, 15:41 (GMT) |
Add bracket matching to text editor. #2437 from the Patch Tracker. Contributed by Ricki Myers (themyers). Thanks! Highlight color is set in UserPref theme colors. |
Revision ac1cccd by Ton Roosendaal April 28, 2005, 14:41 (GMT) |
Added idling with BIF_wait_for_statechange() in loop doing 'screen edge' moving. Might fix issue reported by Campbell Barton, on low performance. |
April 28, 2005, 14:37 (GMT) |
A couple more simple gcc4.X warnings fixed. softbody.c I removed an unused var. text.c added return values to 2 return statements that didn't have anything. Makefile added $(FIX_STUBS_WARNINGS) to CFLAGS for the stub. source/blender/src/editface.c fixed up int vs unsigned int stuff source/blender/src/resources.c had two vars declared as unsigned char * and then inputs to them were cast as char * so updated the casts. Kent |
Revision 1d97a44 by Ton Roosendaal April 28, 2005, 14:09 (GMT) |
Restored traditional Turntable for view rotation, and without the error of previous code which slanted after a while. Patch provided by John Aughey, thanks! (John will send me the additional diff for a correction when going from trackball to turntable) |
Revision 5270db9 by Chris Want April 28, 2005, 13:03 (GMT) |
ima_ibuf_is_nul() now needs a second arg, fixed. |
Revision d7d58ac by Ton Roosendaal April 28, 2005, 09:57 (GMT) |
Fix for reported (thanks Jens Ole!) error in rendering UV map textures. Caused by making threadsafe envmap render... Commit in convertblenderscene.c is just replacing constant with define. |
April 27, 2005, 11:52 (GMT) |
Bunch of gcc 4.0 warning fixes. source/creator/creator.c changed ifdef's around fpe_handler to match when its actually used. intern/SoundSystem/intern/SND_AudioDevice.cpp Changed: SND_SoundObject* oldobject = oldobject = pIdObject->GetSoundObject(); to: SND_SoundObject* oldobject = pIdObject->GetSoundObject(); intern/SoundSystem/openal/SND_OpenALDevice.cpp removed unused var. source/blender/blenkernel/intern/mball.c initalized a couple of vars that might have been used uninitalized. The rest were changing types to match, most of them were something like was short * should have been unsigned short *. Kent |
Revision e79db85 by Ton Roosendaal April 27, 2005, 10:08 (GMT) |
Bug fix #2483 Wrong referencing of Materials created when importing DXF caused crashes. Note for the person who coded it: the use of Blender internals (database) is quite confusing... most of exotic.c isn't really OK code to reuse from. There's also a lot of redundant code there... with many chunks adding objects or mesh data being copied completely. This can be structured much better! :) |
Revision 5bae7bb by Ton Roosendaal April 27, 2005, 08:52 (GMT) |
Fixed CTRL modifier for rotation widget drawing. Also fixes bug #2481 |
Revision b16d6e0 by Johnny Matthews April 25, 2005, 20:42 (GMT) |
Fix #2472 for rotate edges. Somewhere along the line edge h flags were being wiped out. This addition now saves those flags and restores them |
Revision 28ebc6f by Ton Roosendaal April 25, 2005, 20:36 (GMT) |
Small fix for envmap rendering + threads... not sure if it fixes linux and windows for it... will be tested! Fix was that the envmap cube side images (6) were stored in tex->ima, which is shared data by other thread. |
Revision 8fbecd2 by Ton Roosendaal April 25, 2005, 08:30 (GMT) |
Built in an escape from sbObjectStep() if transform() is used. Has to be done for lattices... these keep calling this during transform, causing the lattice itself and its children (if soft) to remain static on same position. Real solution has to be 2-fold: - store deformed lattice points in Lattice, as a "DispList" - usage of proper depgraph :) There's also the idea to keep simulating softbody during a transform, to give feedback on what softbody does... later. |
Revision 7f75cfd by Ton Roosendaal April 24, 2005, 21:38 (GMT) |
Bug fix #2469 Apparently DXF allows layers to be read too... this went wrong in 2 ways; - object->lay was not equal to base->lay - if DXF has layer info, but not readable, it set object->lay to 1 instead of using 'current layer'. |
Revision 9083ab1 by Jens Ole Wund(bjornmose) April 24, 2005, 20:51 (GMT) |
cleaned up parameter list for SoftBodyDetectCollision(...) SoftBodyDetectCollision() is handeling the case 'user wants to prevent self intersection by declaring SB object a deflection target' ahh .. yeah .. i can see the bug reports on that (me shrugs .. never promised that to work) |
Revision 71b561c by Ton Roosendaal April 24, 2005, 19:50 (GMT) |
Bug #2467 For non-uniform scaled + rotated objects, the normal aligned Manipulator got deformed (on multiple selected faces) or pointed wrong. Needed the famous Transpose of Inverted Matrix trick here. |
Revision 0094bc9 by Daniel Dunbar April 24, 2005, 19:32 (GMT) |
- EXPP_addScriptLink called wrong error function (I bet the compiler warned about this...) |
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