Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 12, 2005, 16:36 (GMT)
The opennl vcproj was not copying ONL_opennl.h to the libwindowsopennlinclude directory
February 12, 2005, 16:05 (GMT)
Fixed annoyance with opion "DispView" and Border render. It now displays
the rendered pixels in the indicated border nicely.
February 12, 2005, 15:41 (GMT)
Added (but recoded) patch submitted by Chris Burt to have render window
opened in size of actual border, if option "Crop" is set.
February 12, 2005, 14:15 (GMT)
Second version of fix for display of all scanlines in preview render for
wacko 3d cards... now it draws 5 scanlines in a time, with first being
drawn double.
February 12, 2005, 13:46 (GMT)
Bug fix #2202

Beauty-fill in mesh editmode screwed up fgon faces.
Solved it by excluding fgon faces from it.
February 12, 2005, 13:12 (GMT)
Potential fix for #2177, scanline display errors on some gfx cards for the
preview render in buttons window. Solution is to draw 4 lines at once,
instead of 2. glPixelZoom then has a wider range to display without rounding
errors, I hope.
Is going to be verified stil...
February 12, 2005, 12:06 (GMT)
Bug 2057

Hotkeys comma and dot (around cursor, median) didn't work for user option
"global pivot". Now all 3d windows are set correctly.
February 12, 2005, 02:06 (GMT)
Update to the MSVC7 project files (vcproj) for Blender's internal libraries
- set build_install_all as the default project (if you give me a quarter ill tell you how :)
- set SoundSystem to it's proper dependencies
- updated those silly silly unix path separators
- set project warning levels to something not so noisy
February 11, 2005, 12:42 (GMT)
Little warming-up getting-feet-wet coding project. :)

Much wanted feature, to have paths with children having fixed distance
offsets from each other, for example to animate a train with wagons.

Solved it with Path option (Editing buttons curve) "PathDist Offs" which
interprets time-offsets of children as blender-unit offsets. The entire
animation system still works, but offsets are calculated based on distance,
even with a CurvePath without motion (speed curve horizontal).

http://download.blender.org/demo/test/pathdist.blend

Thanks to Bassam for kicking my ass!
February 9, 2005, 15:53 (GMT)
BPython:
- applied Campbell Barton's patch for access to Oops location and selection of materials, mesh data and objects, slightly modified. Thanks, Campbell;
- got rid of warnings in many files, hopefully not introducing any other during the process. Mostly this was done: 1) new EXPP_incr_ret_True/False functions were added and used instead of "Py_INCREF(Py_True/False); return Py_True/False;". Currently at least the functions use the fact that PyTrue/False == 1/0 and use 1 and 0 to avoid the warnings. 2) Filling of certain types structs got 0's added for all not defined data and methods. This is surely Python version specific, since these structs can change size and content at each major version number Python update.
February 9, 2005, 05:19 (GMT)
BPython:

- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols. This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on:
http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html
- sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192. Was only FILE_MAXFILE, a mistake;
- Image: added .setFilename(), contributed by Campbell Barton;
- Camera: added camera.get/setScale for the new param added by Ton for ortho cameras. Requested by Jean-Michel Soler for the Texture Baker script;
- related doc updates.
February 8, 2005, 16:31 (GMT)
Bug fix #2220

Another fix related to improved preview drawing (shade context buttons),
it didn't update glViewPort and glScissor correctly, causing the buttons
next to the preview-rect not to be offset win the window matrix anymore.
February 8, 2005, 16:25 (GMT)
Accidentally committed drawing editmode disregarding layer state. Brought
back to how it always worked.
February 5, 2005, 16:35 (GMT)
Parkinson bug! A & accidentally became &&...
Error caused exceptions for ortho render to be active always... making
some frontfaces and backfaces mixupped.
February 3, 2005, 03:04 (GMT)
BPython:
- NMesh: added face.sel and face.hide attributes to NMFaces, to set / get selection and visibility state of faces as they appear in edit mode.
- doc updates, including the right fix to two edge related methods, thanks to Stephane Soppera for pointing it (my fault, Stephane).
February 2, 2005, 22:13 (GMT)
support for new SDL build in makefiles and scons for Os X
February 2, 2005, 17:26 (GMT)
Fixed error in having Ztransp rendered in back of normal solid faces. Was
caused by changing definition of OSA pixel structs 3 weeks ago.
(result: AA looked bad).

Thanks phase for pointing at this.
Revision b694631 by Kent Mein
February 2, 2005, 14:08 (GMT)


Fixed typo Latice...

Kent
February 2, 2005, 03:38 (GMT)
BPython:
- Fix related to bug #2157: crash in Blender.Image.image.reload() method. "G.sima" was not being checked for validity. Fix by Joilnen B. Leite (pidhash). Thanks!
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2157&group_id=9
- Added optional argument to Blender.Object.object.getData() method: getData(only_name = True) or (only_name = 1) or (1) will return only the obdata name, not a wrapper for the given struct. This is a test based on a request by Campbell Barton who submitted code for his proposed .getDataName() method (thanks!).
- doc updates and small fixes.
January 31, 2005, 18:37 (GMT)
Bug found by Bassam; in certain occasions reading a file calls setscreen()
without the (ugly) global curarea being set.
Fixed the crash in his sample by nicely passing on 'current area' as
argument.
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