Revision 263479d by Alfredo de Greef December 5, 2004, 03:51 (GMT) |
Added support for the extra texture channels. |
Revision ef971de by Kester Maddock December 5, 2004, 02:50 (GMT) |
Fix Action & IPO actuators: (Bugs #1921 & #1920) |
Revision 5d04d87 by Kester Maddock December 5, 2004, 00:50 (GMT) |
Fix for bug #1875: OpenAL (pthreads) was generating a SIGHUP at alcDestroyContext(). Fix by setting SIGHUP to ignore. |
Revision aad3187 by Ton Roosendaal December 4, 2004, 21:49 (GMT) |
Special bf-committers request; Lamp/World/Material now each have 10 channels to link texture to. The amount of code changes seems large, but is mostly getting rind of hardcoded values (6 and 8) for channels, replacing it with MAX_MTEX. Further did some fixes; - Ipo for Lamp showed too many mapping channels - Texture MapTo buttons for lamp missed the slider to blend texture color - Lamp texture mapping "View" only worked for Spot, now it uses lamp- view vector for all types. (Nice for projections!) |
Revision 8d4782f by Ton Roosendaal December 4, 2004, 17:52 (GMT) |
Was on my todo; with option "load No UI" the CTRL+X (start over) didnt load UI either. (editmesh commit is error in previous commit, but caused no harm) |
Revision bebeece by Ton Roosendaal December 4, 2004, 14:29 (GMT) |
Bug fix #1955 Another tweak in the convex formula, replaced a ">" with ">=" for detecting optimal projection of face in 2d. Solves issue reveiled in Bevel tool, where it could happen that a face wasn't created. |
Revision fb57058 by Ton Roosendaal December 4, 2004, 12:02 (GMT) |
Bug fix #1954 Edge render for wire in unified was total mess! Code there apparently never even tested. Gave wrong rendering and potential crashes. |
Revision a07cc9a by Ton Roosendaal December 4, 2004, 10:51 (GMT) |
Bug #1957 Blender ALT+Z drawmode didnt support quad lights. |
Revision ae8102c by Kester Maddock December 4, 2004, 09:51 (GMT) |
Update the physics engine: interpolate between frames so track to/camera actuators work properly. (bug #1816) |
Revision ab71348 by Brecht Van Lommel December 4, 2004, 00:12 (GMT) |
Bugfix for #1949: F11 to switch between render window / main window didn't work anymore in some window managers (e.g. fluxbox), after fixing it to work in kde. |
Revision d109dc7 by Ton Roosendaal December 3, 2004, 23:22 (GMT) |
Two small fixes; - on exit editmode, displist for subsurf was not made, causing static particles to calculate wrong - static particles were not selectable |
Revision 792c533 by Ton Roosendaal December 3, 2004, 22:04 (GMT) |
- added undo pushes for buttons invoking file window in scene buttons (set directory, backbuf, scene) - small annoyance; after extrude the transform() didn't react to the "midtog" feature (middlemouse constraint) |
Revision 1fc2645 by Ton Roosendaal December 3, 2004, 21:25 (GMT) |
Bug fix #1952 When rotating camera itself in camera view, and choose local axis rotate, the camera flipped around. Was due to using viewmat[][] while it changes... Solved in the simplest elegant way; hope Martin will cope with this in new transform! |
Revision ded466b by Ton Roosendaal December 3, 2004, 20:41 (GMT) |
Bug fix #1945 Undo push missing after "ALT/SHIFT+D and ESC". |
Revision 73b7d9f by Ton Roosendaal December 3, 2004, 20:22 (GMT) |
Fixes in static particles. Result of going over details with Chris Burt, thanks for that! - static particles that are being deformed (curve/lattice/armature) now display correct in 3d window. Only updates when particle system updates normally though - static particles without "animate" set didn't deform even - static particles used as duplicators had errors with extreme low "life" value for particles. Also, still cases could happen with unrotated duplis at the end of a static particle line (with Vect option) - Added tooltip for "Step" option in particles |
Revision 4193f1c by Ton Roosendaal December 3, 2004, 18:04 (GMT) |
Bug fix #1946 Editmode Mesh, edge selectmode, not zbuffer on. Selecting edges didnt give a small disadvantage to the already selected one, making it hard to select edges that are extreme close or on top of each other. |
Revision 0d9f06c by Ton Roosendaal December 3, 2004, 17:03 (GMT) |
Bug fix #1947 Unified render added sky with alpha=1. Found the way how to fix it, didnt dare that yesterday. :) Now sky is rendered with alpha=0, like normal render. Thanks to the recent reports, a lot of old issues with unified render have been solved. This is going to be pretty OK! |
Revision 7a686d2 by Ton Roosendaal December 3, 2004, 16:44 (GMT) |
Bug fix #1948 When using a backbuffer with alpha, but alpha is not premulled, you can get weird rendering results with halos or lens flare. This was caused by optimize rule in alpha routine that assumed alpha==0 means color is zero. Removed for the the halo case. |
Revision 25165da by Ton Roosendaal December 3, 2004, 16:32 (GMT) |
Fixed the very annoying display of User Settings Menu when Blender window is wider than 1280 pixels. It now keeps scale at 100% then, without zoom. |
Revision 9c9047a by Ton Roosendaal December 3, 2004, 15:28 (GMT) |
Fix for #1951 Textbuttons and buttons showing ID names (Objects, etc) were accidentally also translated. Error since 2.3 recode. :) |
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