Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 5, 2004, 03:51 (GMT)
Added support for the extra texture channels.
December 5, 2004, 02:50 (GMT)
Fix Action & IPO actuators: (Bugs #1921 & #1920)
December 5, 2004, 00:50 (GMT)
Fix for bug #1875:

OpenAL (pthreads) was generating a SIGHUP at alcDestroyContext().

Fix by setting SIGHUP to ignore.
December 4, 2004, 21:49 (GMT)
Special bf-committers request; Lamp/World/Material now each have 10
channels to link texture to.

The amount of code changes seems large, but is mostly getting rind of
hardcoded values (6 and 8) for channels, replacing it with MAX_MTEX.

Further did some fixes;
- Ipo for Lamp showed too many mapping channels
- Texture MapTo buttons for lamp missed the slider to blend texture color
- Lamp texture mapping "View" only worked for Spot, now it uses lamp-
view vector for all types. (Nice for projections!)
December 4, 2004, 17:52 (GMT)
Was on my todo; with option "load No UI" the CTRL+X (start over) didnt
load UI either.

(editmesh commit is error in previous commit, but caused no harm)
December 4, 2004, 14:29 (GMT)
Bug fix #1955

Another tweak in the convex formula, replaced a ">" with ">=" for detecting
optimal projection of face in 2d. Solves issue reveiled in Bevel tool,
where it could happen that a face wasn't created.
December 4, 2004, 12:02 (GMT)
Bug fix #1954

Edge render for wire in unified was total mess! Code there apparently never
even tested. Gave wrong rendering and potential crashes.
December 4, 2004, 10:51 (GMT)
Bug #1957

Blender ALT+Z drawmode didnt support quad lights.
December 4, 2004, 09:51 (GMT)
Update the physics engine: interpolate between frames so track to/camera actuators work properly. (bug #1816)
December 4, 2004, 00:12 (GMT)

Bugfix for #1949:

F11 to switch between render window / main window didn't work anymore in some
window managers (e.g. fluxbox), after fixing it to work in kde.
December 3, 2004, 23:22 (GMT)
Two small fixes;

- on exit editmode, displist for subsurf was not made, causing static
particles to calculate wrong
- static particles were not selectable
December 3, 2004, 22:04 (GMT)
- added undo pushes for buttons invoking file window in scene buttons
(set directory, backbuf, scene)
- small annoyance; after extrude the transform() didn't react to the
"midtog" feature (middlemouse constraint)
December 3, 2004, 21:25 (GMT)
Bug fix #1952

When rotating camera itself in camera view, and choose local axis rotate,
the camera flipped around. Was due to using viewmat[][] while it changes...

Solved in the simplest elegant way; hope Martin will cope with this in new
transform!
December 3, 2004, 20:41 (GMT)
Bug fix #1945

Undo push missing after "ALT/SHIFT+D and ESC".
December 3, 2004, 20:22 (GMT)
Fixes in static particles. Result of going over details with Chris Burt,
thanks for that!

- static particles that are being deformed (curve/lattice/armature) now
display correct in 3d window. Only updates when particle system updates
normally though
- static particles without "animate" set didn't deform even
- static particles used as duplicators had errors with extreme low "life"
value for particles. Also, still cases could happen with unrotated duplis
at the end of a static particle line (with Vect option)
- Added tooltip for "Step" option in particles
December 3, 2004, 18:04 (GMT)
Bug fix #1946

Editmode Mesh, edge selectmode, not zbuffer on. Selecting edges didnt give
a small disadvantage to the already selected one, making it hard to select
edges that are extreme close or on top of each other.
December 3, 2004, 17:03 (GMT)
Bug fix #1947

Unified render added sky with alpha=1. Found the way how to fix it, didnt
dare that yesterday. :)
Now sky is rendered with alpha=0, like normal render.

Thanks to the recent reports, a lot of old issues with unified render have
been solved. This is going to be pretty OK!
December 3, 2004, 16:44 (GMT)
Bug fix #1948

When using a backbuffer with alpha, but alpha is not premulled, you can
get weird rendering results with halos or lens flare. This was caused by
optimize rule in alpha routine that assumed alpha==0 means color is zero.
Removed for the the halo case.
December 3, 2004, 16:32 (GMT)
Fixed the very annoying display of User Settings Menu when Blender window
is wider than 1280 pixels. It now keeps scale at 100% then, without zoom.
December 3, 2004, 15:28 (GMT)
Fix for #1951

Textbuttons and buttons showing ID names (Objects, etc) were accidentally
also translated. Error since 2.3 recode. :)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021