Revision 8b9de90 by Kester Maddock December 1, 2004, 08:35 (GMT) |
.scr patch (from Raymond Penners) - The patch only alters files in: blender/source/gameengine/GamePlayer/ghost - Any blenderplayer.exe (with the patch applied) can be renamed into something.scr, and it will behave as a Windows screen saver. (Right-click the .scr file, and select "Install". Then, it will appear in the screen saver properties dialog part of the display settings, including small preview et al). - The screen saving functionality does not affect the executable when it is NOT named .scr - The screen saver automatically exits when the mouse/keyboard is moved/pressed. There is no more need to wrap blenderplayer.exe into a bat file and use python quit controllers, or whatever else is suggested at http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/181_Blender%20news%20haloParty.html - It has been currently been tested to work Windows XP |
Revision f6aaafe by Willian Padovani Germano December 1, 2004, 04:49 (GMT) |
Scripts: -- Campbell Barton updated some of his contributions, thanks! |
Revision 40f1dfe by Ton Roosendaal November 30, 2004, 22:46 (GMT) |
Bugfix #1915 In unified render, AO with option "Sky" could give black dots, caused by an overflow due to division by zero (was clipped away in normal render). |
Revision 1534066 by Ton Roosendaal November 30, 2004, 22:32 (GMT) |
- Bug fix #1913 Lasso select on objects didnt work with multiple views, due to lack of calculation of screencoords. - Bug fix #1914 Hooks didn't update 'parent' when snapping to grid a Hook. Solved it for snap to cursor too. |
November 30, 2004, 19:10 (GMT) |
Removed an unused variable and the autoconf config.h stuff. (was hunting down why audio isn't working on solaris and figured I'd clean up the warning) Kent |
Revision d9e4a85 by Ton Roosendaal November 30, 2004, 13:06 (GMT) |
On report from IRC: expand/shrink selection (CTRL + numpad-plus/minus) did not work with edge/face selection modes correctly yet. |
Revision 6d9c02b by Willian Padovani Germano November 30, 2004, 02:27 (GMT) |
Scripts: - Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py; - Fixes by Campbell Barton: obj_import.py; - Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9); - Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py; - Updates to all his import / export scripts (added doc data) by Anthony D'Agostino; - Update to off_import: support for uv data, by Arne Schmitz. BPython: - Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9 - Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements. - Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented). Thanks to all coders mentioned above! |
Revision e456213 by JLuc Peuriere November 29, 2004, 20:36 (GMT) |
fix for #1590, possible fix for #1849 (to be confirmed) OpenAl is subtly different on each platform. Os X need the alutinit/exit stuff |
Revision a54cde8 by Ton Roosendaal November 29, 2004, 12:57 (GMT) |
Fixed fgon issues; - removed rule restricting to co-planar fgons; isn't useful anyway. Now allows to fgonize the entire surface of a tube :) - Hide/Reveil fgons cleared fgon flags - Reveil ended with wrong selection status for verts/edges... solved with correctly using EM_select_edge and EM_select_face |
Revision e2d4750 by Ton Roosendaal November 29, 2004, 12:15 (GMT) |
Bug reported by Wavez; Leftmouse select option doesn't work with "Emulate 3 button mouse" option. The latter maps middle mouse to ALT+leftmouse, frustrating loop select for example. Add tooltip to say this, made option to disable automatic on load (version check) and made buttons redraw to show option being disabled. Note; wrapping middle mouse to ALT+RMB will frustrate 1 button mices... the current code for leftmouse-select is a hack at best, better do this good when we have proper event handlers system. |
Revision 9ba6081 by Alfredo de Greef November 29, 2004, 05:33 (GMT) |
bug #1897: Added check to make sure plugin actually loaded correctly. |
Revision 45cd17b by Ton Roosendaal November 28, 2004, 23:11 (GMT) |
Ack, previous commit (4 hr ago) cancelled out recalculating lookop tables for Gaussian filter. |
Revision c079987 by Ton Roosendaal November 28, 2004, 22:29 (GMT) |
Improved rule for selecting objects in solid view, the old method skipped selection when clicked object was already active (didnt deselect others, nor select active when it was not selected). |
Revision f11c448 by Ton Roosendaal November 28, 2004, 19:48 (GMT) |
Fixed something that annoyed me for ages; In Object mode, Solid drawing, selection was just always not what you wanted, the rules for wireframe (cycling) can't be used then. New rule is; - it always selects the frontmost visible item (wires in solid too), unless - frontmost is active already, then it picks the 2nd - mouse didnt move 2 pixels while selecting, then it starts cycling Works nice :) |
Revision 12795fe by Ton Roosendaal November 28, 2004, 18:35 (GMT) |
Bug fix #1903 Bug in Nurb Surface orco, causing illegal pointer to be set, and crash. Another oldie, pre-2.25! |
Revision ac9f929 by Ton Roosendaal November 28, 2004, 18:14 (GMT) |
Fix for #1902 For composting sky behind alpha, a gamma corrected alpha_under was used, but Blender didnt make the gamma tables unless OSA was set. Old bug! Changed; while rendering with "Backbuf" that doesn't exist, blender still renders, but without backfbuf now. It used to stop render and return, with only a print in console... confusing. |
Revision a7630c6 by Ton Roosendaal November 28, 2004, 14:28 (GMT) |
Fix for unified rendering; Gaussian sampling/rendering now supported too! Also corrected gamma corrected adding of colors, which gives better alpha and blending with sky than normal render does. The latter I could check once too... |
Revision aa6484d by JLuc Peuriere November 28, 2004, 12:14 (GMT) |
cleaning commit shut the warnings GCC was producing for Os X |
Revision 8e9d54c by Ton Roosendaal November 28, 2004, 11:32 (GMT) |
Not really bug, but fix for report in tracker; Added more support for lasso select; it now does: - UV FaceSelect - Editmode curve, surface, lattice Missing: MBall and Armature; these make use of opengl selection still. |
Revision 20cd56e by Ton Roosendaal November 28, 2004, 10:31 (GMT) |
Bug fix #1842, "black scanlines appear in render on windows". Thanks to Brecht & Valgrind, found 2 cases for unitialized variables in the render code. Both were for 2D texture input (Window and Sticky) which didn't initalize a the third coordinate. Goes fine for 2D textures, but not for 3d ones :) |
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