Revision 9bf1655 by Martin Poirier July 20, 2004, 01:53 (GMT) |
Minor UI fixes by Emilie McDavid and Chris Burt. Mostly button alignement fixes, positioning, sizes and thingies like that. Mostly in Editing and Shading (material). Note: broken should review the changes though we've checked with all the different draw types and it didn't make any problem. If it worked correctly on Desoto's weird screen size, it can probably work anywhere. ;) |
Revision a2474e9 by Alexander Ewering July 19, 2004, 11:38 (GMT) |
Fix Trackball view rotation method to allow rotation angles > 180 deg. without having to start over. I patched this into instinctive a long time ago when someone submitted the math to the mailing list but never got heard. I hope it's acceptable :) |
Revision 319527e by Alexander Ewering July 19, 2004, 08:42 (GMT) |
"Grab Cursor" now only is invoked by GKEY. |
July 19, 2004, 07:08 (GMT) |
Details, details... * Aligned the header align toggle button thing with the menu and gave handle_view3d_around() a prototype to clean up a warning * Replaced the conglomerate of abbreviated texture blend modes with a menu |
Revision 6883efe by Chris Want July 19, 2004, 02:43 (GMT) |
windows-gcc vs. solid, round 2 Doing it the Kester way, but in a way that it actually compiles and links for non-Kester people. >=P (translation: FREE_WINDOWS now builds the stuff in extern and overwrites the pre-compiled solid libs). |
July 19, 2004, 00:24 (GMT) |
Give the correct N key panel name when in vertex paint + edit mode (#1451 thanks Desoto for the report! ) |
Revision b57167d by Martin Poirier July 18, 2004, 22:23 (GMT) |
Particles effector type #define Different draw mode for Vortex effector ( http://www.clubinfo.bdeb.qc.ca/~theeth/Temp/vortex.jpg ) Use row buts for effector type (only one effector at a time per object). Forcefield circle transparency in 3D view is controlled by falloff value (for coolness factor). Please note that those only draws in the 3D view for Empty objects. I've tested with all other object types through a global call, but lamps (and only those) give problems. Since we go in release status soon, I prefer commiting something that works all the time. |
Revision f6a6a5a by JLuc Peuriere July 18, 2004, 19:02 (GMT) |
made Scons work again for Os X bundle creation |
Revision 98b86b5 by Chris Want July 18, 2004, 18:42 (GMT) |
This makes the windows-gcc build finish (only link to libsolid.a) ... might not be the best way, but it works. |
Revision 1620a91 by Ton Roosendaal July 18, 2004, 17:42 (GMT) |
Adding the new blending modes, and coding nice code broke having multiple layers of textures... silly cut/paste error. Fixed! (check; moto9.blend in regression files) |
Revision e9f86f2 by Alexander Ewering July 18, 2004, 15:58 (GMT) |
Forgot these two :) Please test :) |
Revision 96e0a10 by Alexander Ewering July 18, 2004, 15:57 (GMT) |
1) Change the way "Align mode" is accessed in the UI: It's now a global toggle for all pivot modes. The 2 new pivot modes have been removed from the popup. Instead, a new toggle button is added to the 3d view header. 2) Grab cursor mode. Cursor can be grabbed (and constrained to axis, grid, etc. while moving) like any other object. If no object is selected, GKEY alone grabs the cursor, otherwise pressing CKEY while in GKEY mode moves the cursor. |
Revision 6dca057 by Willian Padovani Germano July 18, 2004, 15:54 (GMT) |
BPython: - added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda). Scripts: - Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth); - Updating JMS's disp_paint.py (also changed its name to remove version info); - minor updates in docs and scripts. |
Revision 4a244f2 by Ton Roosendaal July 17, 2004, 14:18 (GMT) |
Attempt 2 :) Found the right +0.5 todo, now based on understanding why. Checked with demo files in regression. But i bet intrr finds a new bug in an hour! |
Revision 15d4fb9 by Ton Roosendaal July 17, 2004, 13:56 (GMT) |
Really bad luck with committing recently... past fix was plain wrong, although it rendered the submitted bug file fine... Note to self again; always also check if code even works in general! :) Note to self 2: don't fix things ad hoc when you're not coding |
Revision 1bb871c by Alexander Ewering July 17, 2004, 12:55 (GMT) |
"Force field" and "Vortex field" buttons in Effect buttons didn't update the 3d view. |
Revision c1bb49a by Ton Roosendaal July 17, 2004, 11:23 (GMT) |
Fixed OSX ranlib line, to match commented out part in make libs |
Revision baa2f99 by Kester Maddock July 17, 2004, 05:28 (GMT) |
Port Python updates from Tuhopuu2: getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion. |
Revision 90fb631 by Kester Maddock July 17, 2004, 05:23 (GMT) |
Port a few rasterizer changes from tuhopuu2: Up the max batch size. Clean up some of the code - move code in headers to source files etc. |
Revision 5ff83fa by Kester Maddock July 17, 2004, 04:59 (GMT) |
One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021