Blender Git Loki

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July 20, 2004, 01:53 (GMT)
Minor UI fixes by Emilie McDavid and Chris Burt. Mostly button alignement fixes, positioning, sizes and thingies like that.

Mostly in Editing and Shading (material).

Note: broken should review the changes though we've checked with all the different draw types and it didn't make any problem. If it worked correctly on Desoto's weird screen size, it can probably work anywhere. ;)
July 19, 2004, 11:38 (GMT)


Fix Trackball view rotation method to allow rotation angles > 180 deg.
without having to start over.

I patched this into instinctive a long time ago when someone submitted
the math to the mailing list but never got heard.

I hope it's acceptable :)
July 19, 2004, 08:42 (GMT)


"Grab Cursor" now only is invoked by GKEY.
Revision 66c2b4a by Matt Ebb
July 19, 2004, 07:08 (GMT)
Details, details...

* Aligned the header align toggle button thing with the
menu and gave handle_view3d_around() a prototype to
clean up a warning

* Replaced the conglomerate of abbreviated texture blend
modes with a menu
Revision 6883efe by Chris Want
July 19, 2004, 02:43 (GMT)
windows-gcc vs. solid, round 2

Doing it the Kester way, but in a way that it actually compiles and links
for non-Kester people. >=P

(translation: FREE_WINDOWS now builds the stuff in extern and overwrites
the pre-compiled solid libs).
Revision b42c714 by Matt Ebb
July 19, 2004, 00:24 (GMT)
Give the correct N key panel name when in vertex paint + edit mode (#1451 thanks Desoto for the report! )
July 18, 2004, 22:23 (GMT)
Particles effector type #define
Different draw mode for Vortex effector ( http://www.clubinfo.bdeb.qc.ca/~theeth/Temp/vortex.jpg )
Use row buts for effector type (only one effector at a time per object).
Forcefield circle transparency in 3D view is controlled by falloff value (for coolness factor).

Please note that those only draws in the 3D view for Empty objects. I've tested with all other object types through a global call, but lamps (and only those) give problems. Since we go in release status soon, I prefer commiting something that works all the time.
July 18, 2004, 19:02 (GMT)
made Scons work again for Os X bundle creation
Revision 98b86b5 by Chris Want
July 18, 2004, 18:42 (GMT)
This makes the windows-gcc build finish (only link to libsolid.a)
... might not be the best way, but it works.
July 18, 2004, 17:42 (GMT)
Adding the new blending modes, and coding nice code broke having
multiple layers of textures... silly cut/paste error. Fixed!
(check; moto9.blend in regression files)
July 18, 2004, 15:58 (GMT)


Forgot these two :)

Please test :)
July 18, 2004, 15:57 (GMT)


1) Change the way "Align mode" is accessed in the UI: It's now a global
toggle for all pivot modes. The 2 new pivot modes have been removed
from the popup.

Instead, a new toggle button is added to the 3d view header.

2) Grab cursor mode. Cursor can be grabbed (and constrained to axis, grid,
etc. while moving) like any other object. If no object is selected,
GKEY alone grabs the cursor, otherwise pressing CKEY while in GKEY mode
moves the cursor.
July 18, 2004, 15:54 (GMT)
BPython:
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda).
Scripts:
- Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth);
- Updating JMS's disp_paint.py (also changed its name to remove version info);
- minor updates in docs and scripts.
July 17, 2004, 14:18 (GMT)
Attempt 2 :)
Found the right +0.5 todo, now based on understanding why. Checked with
demo files in regression. But i bet intrr finds a new bug in an hour!
July 17, 2004, 13:56 (GMT)
Really bad luck with committing recently... past fix was plain wrong,
although it rendered the submitted bug file fine...
Note to self again; always also check if code even works in general! :)
Note to self 2: don't fix things ad hoc when you're not coding
July 17, 2004, 12:55 (GMT)


"Force field" and "Vortex field" buttons in Effect buttons didn't update
the 3d view.
July 17, 2004, 11:23 (GMT)
Fixed OSX ranlib line, to match commented out part in make libs
July 17, 2004, 05:28 (GMT)
Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant)
Use a more generic python -> math conversion.
July 17, 2004, 05:23 (GMT)
Port a few rasterizer changes from tuhopuu2:
Up the max batch size.
Clean up some of the code - move code in headers to source files etc.
July 17, 2004, 04:59 (GMT)
One more cleanup for MSVC - need separation for debug/release because MSVC can't handle debug and optimisation flags at the same time.
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