Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 22, 2004, 16:00 (GMT)
Added proper duplicate code for displistMesh. causing crashes...
(bug 1434)
July 22, 2004, 13:40 (GMT)
Added colorpicker support for theme editor
July 22, 2004, 00:26 (GMT)
Fix bug #1460: Camera IPOs Broken (Gameengine)

The camera IPO was not invalidating the cached projection matrix.
July 22, 2004, 00:15 (GMT)
GCC 3.4 compile fixes from bug #1277
July 21, 2004, 22:59 (GMT)
New BPython files missing from MSVC 6.0 projectfiles
July 21, 2004, 21:27 (GMT)
Report #1433

In camera view, with ortho camera, the current camera was drawn with
unpredictable sizes. The code was not written to work for ortho, so
I check on that now. Means camera isnt visible itself then, which
is minor I think. Nice for a todo once...
July 21, 2004, 21:26 (GMT)
fix warning: function declaration isn't a prototype
July 21, 2004, 21:01 (GMT)
New Curve method Curve.appendPoint( numcurve, newpoint ) to add
points to a Curve.

New supporting module CurNurb to provide access to the curves in a Curve
and their associated points.

Curve module now supports Python iterator and sequence protocols.
This allows typical python programming idioms using 'for' statement
and the [] operator.

# example 1
for curve in a_curve:
for point in curve:
print point

#example 2

curnurb = a_curve[0]
curnurb.append( [1,1,1,1] )

Still under construction. Epydoc will follow.
Revision 1c5302e by Roel Spruit
July 21, 2004, 19:01 (GMT)
added include path for some gameengine file and fixed an undefined function in the shading buttons
July 21, 2004, 17:44 (GMT)
Bug #1459
New buttons in editmode for mball forgot to check on NULL pointer.
July 21, 2004, 17:25 (GMT)
Kent Mein pointed out some embarrasing syntax errors in example. Corrected those.
Revision 7e35864 by Kent Mein
July 21, 2004, 16:06 (GMT)


made it so the popup for mixing modes for textures was put into world
and lamp map to windows as well as the material one.

Kent
July 21, 2004, 13:53 (GMT)
More alignment corrections by Emilie, for "Anim Settings" buttons.
July 21, 2004, 03:19 (GMT)
creator.c wasn't updated in my last commit, here it is (the change reverts my previous change to it, since it was made unnecessary by handling onload scriptlinks a little differently, as can be checked in blender.c and editscreen.c).

- BPython: finishing object and nmesh .setMaterials commit, fixing two bugs. Also fixed a crash with object.track (pointer wasn't checked for validity). All based on reports and patch by Yann Vernier, thanks again.
Revision df36d4c by Matt Ebb
July 21, 2004, 01:44 (GMT)
More details:

* Added 'Crease SubSurf' to the menus/toolbox

* Language edits in the sequence editor
July 21, 2004, 01:38 (GMT)
More stuff made pretty. Courtesy of Emilie.
July 20, 2004, 22:35 (GMT)


Desoto fixed fine-alignment of buttons in Scene buttons. Looks cleaner now.
July 20, 2004, 21:48 (GMT)


Undo never worked correctly for "Extrude" in BF-Blender. It just undid the
transform, not the extrusion itself. How did nobody notice? :)
July 20, 2004, 12:07 (GMT)
Added support for cameras in Blender's Ortho mode.
July 20, 2004, 08:16 (GMT)
Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:

It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.

BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
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