Revision efe556f by Simon Clitherow April 9, 2004, 17:30 (GMT) |
cleaning up MSVC 6 project files -- fixed a couple of stray *.obj file paths. |
Revision 76a177a by Chris Want April 9, 2004, 15:10 (GMT) |
A fix for bug #1060 (crashes in armature editmode after IK children are grabbed in pose mode). Bug fix by pidhash (a.k.a Joilnen). Thanks! |
Revision a7354ea by Rob Haarsma April 9, 2004, 14:09 (GMT) |
Fix for bug #1100 Under Windows, Quicktime images with a depth < 32 didn't show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232) I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and should be replaced by a transparency check function. |
Revision c9d7d11 by Ton Roosendaal April 9, 2004, 13:51 (GMT) |
Bug #1141 When choosing 'International fonts' this variable was not reset when loading .B.blend again with CTRL+X. Move the check for this to read_homefile() instead of init() call. |
Revision 1c3a1ba by Nathan Letwory April 9, 2004, 07:42 (GMT) |
Tell the user he is trying to do a boolean op with a faceless mesh, instead of spewing a meaningless "An internal error occurred -- sorry" message. |
Revision 0e9e6bd by Kester Maddock April 9, 2004, 03:48 (GMT) |
Fix bug #1126: Ray sensor detects a near sensor attached to the same object and then goes into an endless loop trying to ignore it. |
Revision 10eebdb by Martin Poirier April 8, 2004, 23:20 (GMT) |
Fix for bug #1134 Numpad "." key broken for num entry http://projects.blender.org/tracker/index.php?func=detail&aid=1134&group_id=9&atid=125 Thanks to jesterking for saving me the time to look for the proper spelling for the event ;) |
Revision 235c93e by Nathan Letwory April 8, 2004, 18:58 (GMT) |
Fix for bug #1065: boolean ops with meshes containing 0 faces crashed on Linux and OSX. Check first if meshes have faces, otherwise don't do boolean op. (see: http://projects.blender.org/tracker/index.php?func=detail&aid=1065&group_id=9&atid=125) |
Revision a9b1cd6 by Ton Roosendaal April 8, 2004, 13:18 (GMT) |
Bug 1016 When you use arrow keys to activate items in a menu (like IKEY for Ipos) the selected items were not correctly choosen when mousepointer was over an item, only when mousepointer over title. Fixed by catching 'RETKEY' event in buttons event subloop. |
Revision 4a86586 by Kester Maddock April 8, 2004, 12:57 (GMT) |
Reenable the "Save Runtime..." file menu option |
Revision da26d4b by Ton Roosendaal April 8, 2004, 12:22 (GMT) |
bug fix 1003 When no object active (after delete) a Panel in IpoWindow drawed wrong. Solved by disabling drawing panels in such situations |
Revision 30c8bc3 by Kester Maddock April 8, 2004, 12:10 (GMT) |
Fix SConscript for GamePlayer. |
Revision eede139 by Kester Maddock April 8, 2004, 12:01 (GMT) |
Missed this one! :-( |
Revision 039719f by Ton Roosendaal April 8, 2004, 12:00 (GMT) |
Bug fix 823 Animated metaballs didn't update correctly when changing frame, this when they were parented (for example) to an object with Ipo. The fix consists of three things: - the test_displist() call doesn't remake displist anymore, but frees it. this works, because when drawing an mball object it checks for a displist and creates one when needed - the main drawing routine drawview3d() now has a separate loop where first all objects are updated with where_is_object(), then they're drawn. This effectively solves lag for mballs. Might improve other lags too! - included in NumPad-9 call to test_displist() too, to force a full upgraded 3d view |
Revision 27c7048 by Kester Maddock April 8, 2004, 11:43 (GMT) |
Don't import Blender python module into the gameengine. It causes link problems for blenderplayer. Added a python function for MT_Vector4s |
Revision 80485c2 by Kester Maddock April 8, 2004, 11:36 (GMT) |
In NaN times I suggested a python function to get the subject of a Message using a python function of the MessageSensor. Thats a nice thing if you want complex message handling in one python script. Just get all messages, check the subject and do what you want. In the current situation you end up with several MessageSensors connected to the python script, instead of one Sensor and a smart script. Some developer (cant remember who) did implement that function, but however not the way I wanted (maybe I was not clear enough) ;-) So the getSubject() function will return whats entered in the "Subject:" filter field of the MessageSensor. Quite useless IMHO. So I added a new function getSubjects() which is similar to getBodies(), in fact I stole the code from there ;-) I left the getSubject() alone, because of backward compatibility (never saw someone using that function, but...) The future: In conjunction with a wildcard subject: filter field the getSubjects() function will be even more usefull. i.e. Player* will filter for PlayerScore, PlayerKill etc. -- Carsten Wartmann |
Revision 5398f1b by Kester Maddock April 8, 2004, 11:34 (GMT) |
Added resolveCombinedVelocities() Fixed drot actuator. The rotation matrix was being mutilated by passing a float[9] instead of float[12]. |
Revision fc080d3 by Nathan Letwory April 8, 2004, 10:40 (GMT) |
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too. |
Revision 9cabf31 by Stephen Swaney April 7, 2004, 22:42 (GMT) |
fix for bug #1115 This was a problem with the BezTriple type. Write access to BezTriple via 'pt' member did not work. Preferred method to access BPy type members, especially for write access, is via get*/set* methods. BezTriple.setPoints() will accept x,y coordinates as either a tuple or a list. Updated BezTriple section of Ipo module doc. |
Revision a93a696 by Ton Roosendaal April 7, 2004, 21:08 (GMT) |
bug fix 799 Solved by Styken, thanks dude! the winqreadtextspace() function wants CTRL/ALT events, but also should accept special characters that are sometimes behind an ALT on certain keyboards (like [ ] in sweden). In the old code all ALT events caused ascii to set on zero. Now it checks first for ispunct() chars. |
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