Revision 450fdbf by Michel Selten April 11, 2004, 21:11 (GMT) |
SCons updates * Updates to the cygwin build. the dna.c file used to be generated with a full path. Cygwin doesn't like this. The problem was with some cflags and linkflags that are used to build makesdna.exe Hos nicely pointed this out and proposed a solution. Now, these flags are only added to the command when the platform != 'cygwin'. * Updated some variables in SConstruct. |
Revision c78184e by Michel Selten April 11, 2004, 19:49 (GMT) |
SCons updates * Updates to the cygwin build. All variables are now included, but the build itself is not yet working. This is a work in progress.SCons updates |
Revision 5bd765b by Chris Want April 11, 2004, 19:30 (GMT) |
An update to the windows/gcc docs: 1) Explained the usage of the backslash at an end of a line 2) added note about new package gcc-g++ |
Revision 585ea4d by Chris Want April 11, 2004, 15:18 (GMT) |
Fix for Bug #620. Selection in the NLA window was often offset due to bad handling of constraint channels (whatever the heck they are) and such. Thanks to malefico and slikdigit for example blends. |
Revision c31b44b by Ton Roosendaal April 11, 2004, 13:54 (GMT) |
Bug fix 1130 In buttons_object panels, there was an old check for used library data that evaluated data linked on objects, instead of object. Restored it to checking for ob->id.lib only. BTW: the setButLock() is persistant, and should be reset after. |
Revision f2db673 by Michel Selten April 11, 2004, 13:09 (GMT) |
SCons update * False was used in a comparisson. Only recent Python versions support this. Changed it to 0. |
Revision b7f718f by Joseph Gilbert April 11, 2004, 12:59 (GMT) |
- Sets this as the active project for internal make |
Revision 2f503f6 by Ton Roosendaal April 11, 2004, 12:46 (GMT) |
Bug fix #799 revisited Now we're on the root of the problem. Ghost (OSX) didn't accept rawkeys for the 1-2-...0 keys on a french keyboard. These have apparently different symbols on it. (these silly french! :) This commit intercepts the rawkeys in convertKey() call, and manually makes sure theyre correctly mapped. So: now french (spanish, etc) OSX users can finally use layer hotkeys! And the popup menu shortcuts! :) Tested & verified by Lukep. Merci! |
Revision c9a7e7e by Jiri Hnidek April 11, 2004, 10:32 (GMT) |
Fix bug: adding Armature as parent for object, which is not Mesh, crashes blender. Menu item "Use Armature" is present only for Mesh object. |
Revision 149fad4 by Willian Padovani Germano April 11, 2004, 04:41 (GMT) |
BPython: cleaning some bug tracker entries: (excuse me for doing all in a single commit, but they are tiny fixes and it's bpython, that dark corner ...) #1025 - FileSelector SEGV on dynamic callback Category: Can't reproduce with current cvs, I'd say recent changes to fix another crash related to FileSelector in gui-less scripts solved this one, too. #1028 - Reserved button event number: Menu choices generate two events, one extra related to the menu itself, with value=4. Made bpython ignore this extra event. #1068 - FileSelector No file extension support: As Ton wrote there, Blender itself doesn't support this yet. But the requester also wanted Window.File/ImageSelector to accept a pathname. Done. Also updated doc. #959 - Segfault on background rendering: This happened in bg mode (blender -b filename -a, for example) when a script with the line "Blender.Redraw()" was linked to FRAMECHANGED events. As reported in the bug page, it was because curarea is NULL in bg mode. Made Redraw() check for this and not call functions that expected curarea in Redraw, like one to swap buffers. #1072 - Blender.Redraw() Segfault: Good catch : ). Scripts called from the scripts win that called Blender.Redraw() or Blender.Window.Redraw() would crash Blender because of a dirty pointer in Spacescript->script. Fixed. |
Revision ae9233a by Kester Maddock April 11, 2004, 02:50 (GMT) |
1. Check material names passed to the physics engine (for collision sensors.) Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff. |
Revision d3e88ea by Kester Maddock April 11, 2004, 02:27 (GMT) |
Remove GamePlayer libraries from the Scons build - they have to be linked into their own target. |
Revision 1039d15 by Martin Poirier April 11, 2004, 00:23 (GMT) |
Fix for bug #1145 bevel numbutton not changing when clicking on the sides http://projects.blender.org/tracker/index.php?func=detail&aid=1145&group_id=9&atid=125 I changed the fbutton function to give the possibility to control the a1 and a2 parameters of the button. This commit also fixes two things in the bevel function: - The numbut didn't do anything because it wasn't recalculating the proper variable - The display wasn't recalculated when pressing Ctrl or Shift (it's now done by recalculating after every keyboard event. I've done it this way since the event loops seems to skip CTRL and SHIFT events) |
Revision b9659a0 by Joseph Gilbert April 10, 2004, 21:32 (GMT) |
- MSVC 6 compiler include paths update |
Revision 337f98f by Chris Want April 10, 2004, 18:02 (GMT) |
Fix for a bug where changing frames would not update some blend's using nla. |
Revision c8cadcd by Ton Roosendaal April 10, 2004, 15:13 (GMT) |
Bug 729 When more than 30 scenes are in a scene, the sequencer "Add" option didnt show a databrowse window. This was a nasty one, because databrowse facilities are more-of tied to having a header. The fix is that I added option to IDnames_to_pupstring() to not limit the menu (by passing NULL for menu short pointer). Also noticed a bug with pupmenu_col(), which did return on a val==0 event (mouse release) which shouldn't be, this makes sequences of menus not possible. |
Revision 2a0bc1e by Ton Roosendaal April 10, 2004, 14:24 (GMT) |
Bug 1136 Saving images from UV editing window was confused... initially I thought it only used the same format as input image, but it did use the same as F10 buttons specified, sorta. Fixes include: - BIF_write_ibuf() now uses current Scene renderdata to check for image type (it checked the global R struct instead, which is only set correct after render) - Fileselector now gives correct title in bar (like "SAVE TARGA") - Pulldown menu in UV window now always gives the "Save" option - removed the weird usage of BTST() to check for flags, and made it using the #defines instead for readability |
Revision 71abd64 by Ton Roosendaal April 10, 2004, 12:41 (GMT) |
Bug fix 1139 Weight Painting didn't work with (Paint Panel) option "Soft". This due to a wrong check for normals in displaylists. |
Revision e74a3b4 by Ton Roosendaal April 10, 2004, 11:33 (GMT) |
Bug 1142 In Mesh editmode, with option "draw faces", hiding 1 vertex of a quad doesn't always result in not drawing the face. Only 3 out of 4 vertices were tested. |
Revision 35b15f8 by Simon Clitherow April 9, 2004, 17:50 (GMT) |
cleaning up MSVC 6 project files (Part 2). |
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