Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 1, 2004, 15:42 (GMT)
- added new translation files pt_br & zh_cn, and the new python scripts
to win installer script.

(Note to self: see if there is a way to automate this with some sed or
awk magic...)
Revision 23a11c7 by Matt Ebb
February 1, 2004, 11:39 (GMT)
* Got rid of the dual URLs on the splash screen
January 31, 2004, 13:00 (GMT)
- version upped to 2.32
(warn: still waiting for splash!)
January 30, 2004, 21:47 (GMT)
Fixed problem of missing win32 drive when file selector was used to choose export path.
Fixed missing background when not rendering with GI enabled.
January 30, 2004, 18:07 (GMT)
- removed error() call from initrender, for when no backbuf found.
this function needs the UI active, doesnt work with renderwindow.
January 30, 2004, 11:56 (GMT)
License update for uv_export
January 30, 2004, 04:27 (GMT)
- Last minute script addition (blame / thank Theeth :) -- Theeth's UV Face export script.
- tiny harmless change in module Blender.Material's *doc*.

Aphex: tested your fix for windows (thank you -- and Bill Baxter for reporting):
It doesn't break anything here (linux). So probably no need for #ifdef's.
January 29, 2004, 23:34 (GMT)
Lamp Dist limit brought back up to 5000 like it was before. (Hoping it doesn't cause any problems)
January 29, 2004, 22:28 (GMT)
- made f10 mode buttons (shadow/env/ray/etc) all equal height.
January 29, 2004, 22:28 (GMT)
- fix after testing with regression files; the boundary on a sphere, on the
edge where shaded is unshaded, the shadow routine didn't work correctly.
Had to put back an old dot-product check to fix.
January 29, 2004, 22:12 (GMT)
second last minute commit! -- removed a trailing slash which prevented
win32 from locating .blender/scripts.
I'm hoping other OSes are a little more forgiving about these things...
but PLEASE test, else we may need to #ifdef it.
January 29, 2004, 20:30 (GMT)
last minute commit -- saving .b.blend files on Windows for users
who have set a %HOME% environment var now works again.
Patch provided by Bill Baxter, plus an additional fix for Win9x.

There is still work to be done with this after the 2.32 release...
January 29, 2004, 17:33 (GMT)
fix for bug #933, specularity was clipped too soon, especially evident
when using low spec hardness value (1 or 2).
January 29, 2004, 08:46 (GMT)
Fixed problem reported by Panagiotis Papadakos about yafray path in unix
January 29, 2004, 00:47 (GMT)
NURBS CV Weight button fix for the Editing window and Properties floating panel.

Upped both limit to 100. (in 2.23, the limit in the Nkey window was 100).
Corrected the minimum of the Properties panel (was -10 which made no sense).
Revision d8babc2 by Kent Mein
January 28, 2004, 19:25 (GMT)


Added #include <stdio.h>

to get rid of a warning about undefined printf
I know stupid but hey might as well make it do the right thing.

Kent
January 28, 2004, 19:16 (GMT)
BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)

Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
Only tested on linux.
Revision abe7425 by Kent Mein
January 28, 2004, 19:11 (GMT)


Added Solaris specific stuff. Mostly its just a copy of the linux side
of things with a couple of tweaks. It still needs work but I'm stuck.
Working with Michel to change compiler to gcc for solaris since Sun's c++
compiler is broken and won't compile blender.

Kent
January 28, 2004, 19:05 (GMT)
Makefile update
* In a previous commit, the following targets on Linux were commented out:
- plugin
- xplink
- blenderstatic
- blenderplayer
This commit uncommented those targets again.
Revision 130b302 by Matt Ebb
January 28, 2004, 12:24 (GMT)
Whoops, this should have gone along with the panel shading commit.
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