Revision dab8b69 by Martin Poirier November 14, 2003, 12:29 (GMT) |
Fixed edge select shift modifier |
Revision 7fc95b3 by Martin Poirier November 14, 2003, 01:34 (GMT) |
Fixed typing mode for Warp |
Revision 61b3a9f by Joseph Gilbert November 14, 2003, 01:10 (GMT) |
- Lattice documentation |
Revision b8e0869 by Martin Poirier November 14, 2003, 01:02 (GMT) |
Projectfile update for the Lattice module |
Revision a291ea6 by Ton Roosendaal November 14, 2003, 00:44 (GMT) |
- Added button align code: uiBlockBeginAlign(block, 'v'); 'v'= vertical. 'h'=horizontal ..... (button def calls) uiBlockEndAlign(block); this will allow new themes to have buttons nicely drawn together. - added new rounded draw theme, to test & illustrate the above. - only did parts of button code with align... rest for later - fixed 'minimal' theme to make it usable (with some decoration) - put back 'oldskool' theme... but it just looks plain ugly! remove? Lazy people: http://www.blender.org/bf/rt.jpg check the top header, or Nkey menu, to see the meaning of 'align'. |
Revision baf23c7 by Martin Poirier November 13, 2003, 23:04 (GMT) |
Fixed the lag with Follow Path and optimized constraint loops with Track To and Lock Track. I was plainly disabling the refresh of the target, but that caused a lag (3D window, not Render). Now, it raises a flag when it find a loop, so it only disables the refreshing when it needs to. This is a temporary fix, but a complete fix will require a rewrite of of some part of the where_is_object function, and that would take too much time before 2.31. |
Revision 163292f by Martin Poirier November 13, 2003, 22:57 (GMT) |
Fixed the last bug with Mirror and removed it from the Wkey menu (it seemed to confuse some people). Merge should probably be removed too. |
Revision e3f6c6c by Willian Padovani Germano November 13, 2003, 17:24 (GMT) |
BPython: fixing a few warnings |
Revision 74eccb3 by Ton Roosendaal November 13, 2003, 14:55 (GMT) |
- found one other wrong ortho2... causing wrong ortho2 matrices in 3d window... |
Revision 43f2470 by Rob Haarsma November 13, 2003, 14:13 (GMT) |
The Quicktime-Options-Button-Freeze warning is only nescessary on OSX machines. The problem doesn't occur on windows platforms. |
Revision 2ffb237 by Ton Roosendaal November 13, 2003, 12:44 (GMT) |
- bug fix #694 when using linked-duplicated mesh, with subsurf and tfaces (UV texture) the render crashed. Found out the renderloop makes a new displaylist for each Mesh, also when it is linked multiple times. That way pointers to previous created elements in displaylists become invalid. Crash! Result now it even renders faster for linked-duplis. :) |
Revision 994e0c4 by Joseph Gilbert November 13, 2003, 12:24 (GMT) |
- modified insertKey() to set current frame back to 1 instead of redraw the headers |
Revision a4aad03 by Joseph Gilbert November 13, 2003, 04:00 (GMT) |
The new Lattice module for python - enabled all the Lattice methods in Object.c - added Lattice types to Types.c - add Lattice initialization to Blender.c - updated makefile for new lattice file - added Lattice.c/Lattice.h |
Revision 0e9dd30 by Martin Poirier November 12, 2003, 23:34 (GMT) |
Fixed a majority of the mirror function bug. AFAIK, the last bug remaining is related to flipping normals. Also added a couple of undo_push_mesh where they were lacking (mainly Merge, Smooth, Mirror) |
Revision c51180b by Ton Roosendaal November 12, 2003, 22:20 (GMT) |
fixed two errors in events for knife tool: - ESC for pupmenu was not handled - pressing ENTER at pupmenu caused mousetrail call to exit |
Revision 3e972a5 by Ton Roosendaal November 12, 2003, 21:34 (GMT) |
- added themecolor text for textwindow - fixed bug introduced by rwenzlaff commit in interface.c why replace the defButI call with defButS ? you should have seen the compile warning... :) |
Revision fcc8aef by Ton Roosendaal November 12, 2003, 21:23 (GMT) |
- fixed safety area for 'floating' popup menus, such as move-to-layer but also works for toolbox, quit menu, etc. |
Revision 1c8ae70 by Ton Roosendaal November 12, 2003, 21:14 (GMT) |
- further cleanup of window matrix code. Now ALL 2d ortho calls are using an identical offset; which is 0.375 and official recommended by OpenGL. This to further investigate the AA font errors on some systems with ATI cards. |
Revision e9d9a72 by Ton Roosendaal November 12, 2003, 20:43 (GMT) |
All related to unified render: - fixed bug in halo rendering combined with spothalo - fixed bug in no antialiasing with sky with spothalo - cleaned some weird usage of gamma for spothalo and sky (when rendering sky + spothalo, sky got gamma corrected - removed old test code and #ifdefs for code readability On test scenes here unified render looks much better. still some minor issues with antialiasing... cant pin that down yet. |
Revision 3a7dc92 by Ton Roosendaal November 12, 2003, 15:07 (GMT) |
- bug fix: alpha wrong in unified render halos with lines or rings |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021