Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 14, 2003, 12:29 (GMT)
Fixed edge select shift modifier
November 14, 2003, 01:34 (GMT)
Fixed typing mode for Warp
November 14, 2003, 01:10 (GMT)
- Lattice documentation
November 14, 2003, 01:02 (GMT)
Projectfile update for the Lattice module
November 14, 2003, 00:44 (GMT)
- Added button align code:
uiBlockBeginAlign(block, 'v'); 'v'= vertical. 'h'=horizontal
..... (button def calls)
uiBlockEndAlign(block);

this will allow new themes to have buttons nicely drawn together.
- added new rounded draw theme, to test & illustrate the above.
- only did parts of button code with align... rest for later
- fixed 'minimal' theme to make it usable (with some decoration)
- put back 'oldskool' theme... but it just looks plain ugly! remove?

Lazy people: http://www.blender.org/bf/rt.jpg
check the top header, or Nkey menu, to see the meaning of 'align'.
November 13, 2003, 23:04 (GMT)
Fixed the lag with Follow Path and optimized constraint loops with Track To and Lock Track. I was plainly disabling the refresh of the target, but that caused a lag (3D window, not Render). Now, it raises a flag when it find a loop, so it only disables the refreshing when it needs to.

This is a temporary fix, but a complete fix will require a rewrite of of some part of the where_is_object function, and that would take too much time before 2.31.
November 13, 2003, 22:57 (GMT)
Fixed the last bug with Mirror and removed it from the Wkey menu (it seemed to confuse some people). Merge should probably be removed too.
November 13, 2003, 17:24 (GMT)
BPython: fixing a few warnings
November 13, 2003, 14:55 (GMT)
- found one other wrong ortho2... causing wrong ortho2 matrices in
3d window...
Revision 43f2470 by Rob Haarsma
November 13, 2003, 14:13 (GMT)
The Quicktime-Options-Button-Freeze warning is only nescessary on OSX
machines. The problem doesn't occur on windows platforms.
November 13, 2003, 12:44 (GMT)
- bug fix #694
when using linked-duplicated mesh, with subsurf and tfaces (UV texture)
the render crashed.
Found out the renderloop makes a new displaylist for each Mesh, also when
it is linked multiple times. That way pointers to previous created elements
in displaylists become invalid. Crash!
Result now it even renders faster for linked-duplis. :)
November 13, 2003, 12:24 (GMT)
- modified insertKey() to set current frame back to 1 instead of redraw the headers
November 13, 2003, 04:00 (GMT)
The new Lattice module for python
- enabled all the Lattice methods in Object.c
- added Lattice types to Types.c
- add Lattice initialization to Blender.c
- updated makefile for new lattice file
- added Lattice.c/Lattice.h
November 12, 2003, 23:34 (GMT)
Fixed a majority of the mirror function bug. AFAIK, the last bug remaining is related to flipping normals.

Also added a couple of undo_push_mesh where they were lacking (mainly Merge, Smooth, Mirror)
November 12, 2003, 22:20 (GMT)
fixed two errors in events for knife tool:
- ESC for pupmenu was not handled
- pressing ENTER at pupmenu caused mousetrail call to exit
November 12, 2003, 21:34 (GMT)
- added themecolor text for textwindow
- fixed bug introduced by rwenzlaff commit in interface.c
why replace the defButI call with defButS ? you should have seen the
compile warning... :)
November 12, 2003, 21:23 (GMT)
- fixed safety area for 'floating' popup menus, such as move-to-layer
but also works for toolbox, quit menu, etc.
November 12, 2003, 21:14 (GMT)
- further cleanup of window matrix code. Now ALL 2d ortho calls are
using an identical offset; which is 0.375 and official recommended
by OpenGL.
This to further investigate the AA font errors on some systems
with ATI cards.
November 12, 2003, 20:43 (GMT)
All related to unified render:
- fixed bug in halo rendering combined with spothalo
- fixed bug in no antialiasing with sky with spothalo
- cleaned some weird usage of gamma for spothalo and sky
(when rendering sky + spothalo, sky got gamma corrected
- removed old test code and #ifdefs for code readability

On test scenes here unified render looks much better. still some minor
issues with antialiasing... cant pin that down yet.
November 12, 2003, 15:07 (GMT)
- bug fix: alpha wrong in unified render halos with lines or rings
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021