Revision 76766ed by Ton Roosendaal November 18, 2003, 21:16 (GMT) |
- further small alignment errors... - 'unlink set' button from f10 menu only draws when set is linked - 'copy sound' in sound buttons only draws when sound is available |
Revision c6b7148 by Roel Spruit November 18, 2003, 14:26 (GMT) |
While I'm at it, loopselect/cut also didn't update vertexcount :) |
Revision b043165 by Roel Spruit November 18, 2003, 14:18 (GMT) |
edge select: bad selected vert count (fixes bug #681) |
Revision a140c07 by Ton Roosendaal November 18, 2003, 11:52 (GMT) |
- changed evaluation order for drawing pulldowns in 3d header. In editmode it didnt show the 'Mesh' options when 'vertex paint' mode was still on. |
Revision bc22e22 by Ton Roosendaal November 18, 2003, 11:22 (GMT) |
- removed temporal patch from myortho2() in mywindow.c, and changed all calls to ortho2 with correctness offset of 0.375 instead of 0.5. this efficiently solves bug in drawing UV lines as reported. cvS: ---------------------------------------------------------------------- |
Revision 683b51f by Ton Roosendaal November 17, 2003, 22:33 (GMT) |
- added color for constraint dashed line |
Revision 0894c8e by Ton Roosendaal November 17, 2003, 21:10 (GMT) |
- fix: vpaint and weightpaint and texturepaint allow drawmode wire-extra again. |
Revision 3e938a9 by Ton Roosendaal November 17, 2003, 20:20 (GMT) |
- bug fix: moved vertex group buttons to first panel (F9 editing buts). these buttons should be available outside editmode as well. - fix: changed order of tools in f9 mesh a bit... it was totally random - fix: fileselect draw error; text sometimes draws over outer border cvs: ---------------------------------------------------------------------- |
Revision f2a9e34 by Joseph Gilbert November 17, 2003, 17:12 (GMT) |
- added vgrouping methods for renaming headers |
Revision b5e6b84 by Ton Roosendaal November 17, 2003, 14:31 (GMT) |
- finished some minor drawing stuff which i couldnt complete last friday: (related to rounded theme) - layer buttons in view3d header grouped - outline colour now blends darker with respect to background (better visibility on dark backgrounds) - added some align calls to user settings menu Now back to real bugs! |
Revision 0af974d by Ton Roosendaal November 17, 2003, 12:11 (GMT) |
- bug fixes: - "Crop and Anim" panel had wrong name... now "Anim and Movie" - this panel didnt draw buttons always, should be for 'anim option' (which is different from 'movie' option! - added call to re-align the panels each time a new screen is set (also after file read) to make sure new panels (or with new name) are properly initialized - fixed drawing error in nurbs buttons |
Revision 61f203c by Joseph Gilbert November 17, 2003, 07:22 (GMT) |
- added vgrouping methods for renaming to documentation |
Revision 33da577 by Joseph Gilbert November 17, 2003, 07:13 (GMT) |
- added vgrouping methods for renaming a vertex group and returning all vgroup names |
Revision b43e74a by Martin Poirier November 17, 2003, 02:25 (GMT) |
Fixed the fix for constraint loop :P Everything works properly now |
Revision 12a5ea3 by Chris Want November 16, 2003, 21:29 (GMT) |
Fix for bf-bug #389 (endless loop when creating constraint) |
Revision dc4e0d2 by Martin Poirier November 16, 2003, 21:02 (GMT) |
Fixed the material window crash Thanks to Meino from the mailing list and MadProf |
Revision 4bdf7cf by Martin Poirier November 16, 2003, 00:31 (GMT) |
delimiters are you friends fixed a silly bug with merge and mirror |
Revision ad9e1e4 by Michel Selten November 15, 2003, 18:40 (GMT) |
Fixed compiler errors. The new function uiBlockBeginAlign() has been updated to be smarter. The result was only 1 argument instead of 2 were needed. Unfortunately, not all calls to uiBlockBeginAlign() were updated accordingly. |
Revision d8f8605 by Ton Roosendaal November 14, 2003, 15:49 (GMT) |
- Bug fix: at osx, default AA font couldnt be written in .b.blend (unless you manually install font) - Bug fix: string for AA font was only 64 chars... made 256. - Changed API for buttons aligning... it now detects automatic what rows are, or collums, and aligns buttons. This makes call easier: uiBlockBeginAlign(block); ... defBut.... uiBlockEndAlign(block); Only works when you provide buttons in row order! - made sure only 'rounded' theme uses this align stuff - still work in progress.. I commit now because I leave to denmark for 2 days! http://www.blender.org/bf/rt.jpg <- now also groups with rows+collums |
Revision 4d1b154 by Ton Roosendaal November 14, 2003, 12:32 (GMT) |
- fixed 2 drawing errors because of new align code. thanks ztonzy for report! |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021