June 21, 2003, 20:44 (GMT) |
several bug fixes |
Revision e4bbc59 by Ton Roosendaal June 21, 2003, 20:24 (GMT) |
- added (old supposed) option for uiDefBut to define the amount of digits in NUM or NUMSLI buttons. It's the last but one argument... i really have to put the interface.c API doc back!!! :-) (get probably killed for the fact that i have it) |
June 21, 2003, 16:11 (GMT) |
very last test. |
June 21, 2003, 16:09 (GMT) |
check in test... |
June 21, 2003, 16:07 (GMT) |
added python test files these tests should be exhaustive |
June 21, 2003, 11:44 (GMT) |
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June 21, 2003, 11:34 (GMT) |
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June 21, 2003, 11:27 (GMT) |
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June 21, 2003, 11:12 (GMT) |
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Revision 7c0712f by Ton Roosendaal June 20, 2003, 12:49 (GMT) |
- removed 'gldrawbuffer()' and 'glflush()' calls from main buttons loop. these calls were done without anything actually happening, for each mouse move, and caused quite some slowdown at OSX. Might help the other platforms as well. Check it by just moving your mouse around, over window edges, buttons, etc. Especially Radiosity buttons were horrible slow in a large window Please be aware that the above calls cause a swapbuffer at OSX! |
Revision 8fc4749 by Willian Padovani Germano June 20, 2003, 02:01 (GMT) |
* Adding doc dir to exppython, with sample Camera.py file. We're testing the epydoc doc generator with good results. |
Revision 17ca22d by Casey Corn June 18, 2003, 03:48 (GMT) |
Rolled back comments. According to new guidelines, no .c files should contain doxygen comments. |
Revision 63537d1 by Ton Roosendaal June 15, 2003, 19:08 (GMT) |
- fixed error, in 'z buffer' mode the bg color in 3d view was too bright |
Revision cada9df by Michel Selten June 15, 2003, 13:14 (GMT) |
* Fixed compilation error. FP_INFINITE needs to be defined _after_ all header files are included. |
Revision 6a626aa by Stefan Gartner June 15, 2003, 10:25 (GMT) |
Draw extra wire tuhopuu-style. Fixes Bug 244 |
Revision 5ec1160 by Chris Want June 15, 2003, 06:18 (GMT) |
The mipspro compiler also doesn't like FP_INFINITE, so extended it so Simon's redefinition also occurs whenever FP_INFINITE isn't defined (don't know why setting infinity equals to 1 would be a good thing though)... maybe the author might choose a more portable method for doing this. |
Revision 2775b2c by Hans Lambermont June 14, 2003, 22:58 (GMT) |
fix the link target naming |
Revision 5e0ec8c by Chris Want June 14, 2003, 22:47 (GMT) |
This makes the new renderwin.c behavior work for windows-gcc. |
Revision 833553b by Simon Clitherow June 14, 2003, 15:52 (GMT) |
- Added exppython project to VC6 A quick HOW-TO: * Open /blender/projectfiles/blender/blender.dsw * Replace all existing files in the exppython project with the .c/h files found in /blender/source/blender/python/ and subdirs * Make sure Blender project is active. * Remove the old BPY_python and BPY_freeze dependancies. (Project->Dependancies...) * Add the new exppython as a dependancy. * Recompile, et voila! :) I'm sure the python team would appreciate some Windows feedback, so please test this if you can and report any probs, etc to the bf-python mailist. Note: The old BPY_python/freeze project will be removed and exppython made default just as soon as it is declared ready! ;) --aphex |
Revision 0b30933 by Simon Clitherow June 14, 2003, 15:20 (GMT) |
- Fixed a compile error on Windows: VC98 Win32 Platform SDK does not define FP_INFINITE! Anyone know if VC7 is C99 compliant? |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021