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Revision 9392d56 by guignot
June 21, 2003, 20:44 (GMT)

several bug fixes
June 21, 2003, 20:24 (GMT)
- added (old supposed) option for uiDefBut to define the amount of digits
in NUM or NUMSLI buttons. It's the last but one argument...

i really have to put the interface.c API doc back!!! :-)

(get probably killed for the fact that i have it)
Revision 5396918 by guignot
June 21, 2003, 16:11 (GMT)


very last test.
Revision a228d7e by guignot
June 21, 2003, 16:09 (GMT)


check in test...
Revision 89e847f by guignot
June 21, 2003, 16:07 (GMT)


added python test files
these tests should be exhaustive
Revision 81dae53 by guignot
June 21, 2003, 11:44 (GMT)
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Revision 79370bd by guignot
June 21, 2003, 11:34 (GMT)
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Revision b1e0ce9 by guignot
June 21, 2003, 11:27 (GMT)
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Revision 798063a by guignot
June 21, 2003, 11:12 (GMT)
*** empty log message ***
June 20, 2003, 12:49 (GMT)
- removed 'gldrawbuffer()' and 'glflush()' calls from main buttons loop.
these calls were done without anything actually happening, for each
mouse move, and caused quite some slowdown at OSX.
Might help the other platforms as well. Check it by just moving your mouse
around, over window edges, buttons, etc. Especially Radiosity buttons
were horrible slow in a large window

Please be aware that the above calls cause a swapbuffer at OSX!
June 20, 2003, 02:01 (GMT)

* Adding doc dir to exppython, with sample Camera.py file.
We're testing the epydoc doc generator with good results.
Revision 17ca22d by Casey Corn
June 18, 2003, 03:48 (GMT)
Rolled back comments. According to new guidelines, no .c files
should contain doxygen comments.
June 15, 2003, 19:08 (GMT)
- fixed error, in 'z buffer' mode the bg color in 3d view was too bright
June 15, 2003, 13:14 (GMT)
* Fixed compilation error. FP_INFINITE needs to be defined _after_ all header
files are included.
June 15, 2003, 10:25 (GMT)
Draw extra wire tuhopuu-style. Fixes Bug 244
Revision 5ec1160 by Chris Want
June 15, 2003, 06:18 (GMT)
The mipspro compiler also doesn't like FP_INFINITE,
so extended it so Simon's redefinition also occurs whenever
FP_INFINITE isn't defined (don't know why setting infinity
equals to 1 would be a good thing though)... maybe the author
might choose a more portable method for doing this.
June 14, 2003, 22:58 (GMT)
fix the link target naming
Revision 5e0ec8c by Chris Want
June 14, 2003, 22:47 (GMT)
This makes the new renderwin.c behavior work
for windows-gcc.
June 14, 2003, 15:52 (GMT)
- Added exppython project to VC6

A quick HOW-TO:

* Open /blender/projectfiles/blender/blender.dsw
* Replace all existing files in the exppython project with the
.c/h files found in /blender/source/blender/python/ and subdirs
* Make sure Blender project is active.
* Remove the old BPY_python and BPY_freeze dependancies.
(Project->Dependancies...)
* Add the new exppython as a dependancy.
* Recompile, et voila! :)

I'm sure the python team would appreciate some Windows feedback,
so please test this if you can and report any probs, etc to the
bf-python mailist.

Note: The old BPY_python/freeze project will be removed and exppython
made default just as soon as it is declared ready! ;)

--aphex
June 14, 2003, 15:20 (GMT)
- Fixed a compile error on Windows:
VC98 Win32 Platform SDK does not define FP_INFINITE!

Anyone know if VC7 is C99 compliant?
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021