Revision ade7603 by Bastien Montagne July 29, 2020, 13:30 (GMT) |
Cleanup: Remove deprecated comment. |
Revision e2e87ef by Bastien Montagne July 29, 2020, 13:30 (GMT) |
Cleanup: Always keep unlock at same level as lock. This was fine in those cases with current code, but that kind of assumption is always risky, and an open door to hard-to-track bugs when code changes in the future... |
Revision e749643 by Clément Foucault July 29, 2020, 13:03 (GMT) |
GPU: Refactor gpu_texture_image to not use GL calls This is also a bit of code cleanup, reorganisation. Tried to be DRYed but avoid too much code change to (hopefully) minimize breakage. - GPU: remove TEXTARGET_CUBE_MAP, this is no longer used in the codebase. - GPUTexture: Move compressed texture upload to gpu_texture.cc - GPUTexture: Add per texture Anisotropic filtering switch |
Revision e4ee9de by Clément Foucault July 29, 2020, 13:03 (GMT) |
GPU: Move gpu_shader.c to C++ We split builtin shader support to its own file to avoid converting code (lack of designated initializer in C++) and to reduce file size. |
Revision 18d2db2 by Clément Foucault July 29, 2020, 13:03 (GMT) |
GPU: Move gpu_state.c to C++ |
Revision 45d61bd by Clément Foucault July 29, 2020, 13:03 (GMT) |
GPU: Move gpu_texture.c to C++ # Conflicts: # source/blender/gpu/GPU_texture.h |
Revision 56d0a55 by Clément Foucault July 29, 2020, 13:03 (GMT) |
GPU: Move gpu_uniformbuffer.c to C++ This also rewrite and simplify the module a bit. |
Revision f84342d by Clément Foucault July 29, 2020, 13:03 (GMT) |
GPU: Move gpu_vertex_buffer.c to C++ |
Revision 959529d by Clément Foucault July 29, 2020, 13:03 (GMT) |
GPU: Move gpu_vertex_format.c to C++ |
Revision 18caaff by Germano Cavalcante July 29, 2020, 12:10 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 84f7de4 by Germano Cavalcante July 29, 2020, 12:09 (GMT) |
Revision 9c80732 by Jacques Lucke July 29, 2020, 10:03 (GMT) |
Particles: rename Size attribute to Radius Doing this change for consistency with the point cloud attributes. |
Revision 91150c9 by Sebastián Barschkis July 29, 2020, 09:22 (GMT) |
Workbench/Eeevee: Minor refactor in smoke draw function More concise this way. |
Revision 659db05 by Antonio Vazquez July 29, 2020, 09:19 (GMT) |
GPencil: Consider extrude point as last Before, when extrude a point, the extruded point is considered as the first point of the stroke, but this was not logic. Now, the extrude point is considered as last. Related to T79313 |
Revision 4cad74e by Jacques Lucke July 29, 2020, 08:05 (GMT) |
Particles: add Size attribute |
Revision 3e82500 by Brecht Van Lommel July 29, 2020, 07:06 (GMT) |
Fix T79355: switch to texture paint workspace changes image in other workspaces Only automatically change image in editor to follow texture paint editors and workspaces that are visible. |
Revision 7a07683 by Campbell Barton July 29, 2020, 02:05 (GMT) |
Cleanup: rename uiBut.dt, uiBlock.dt to 'emboss' Use 'emboss' instead of 'draw_type' as enum, layout & functions use the term emboss. This issue was noted by @Poulpator in D8414, as `dt` is also an abbreviation for delta-time. |
Revision a3c6304 by Campbell Barton July 29, 2020, 01:00 (GMT) |
Cleanup: quiet possible comma misuse warning in feestyle PyAPI |
Revision 1e76441 by Campbell Barton July 29, 2020, 00:50 (GMT) |
Clanup: unused return |
Revision dcad6c9 by Campbell Barton July 29, 2020, 00:50 (GMT) |
Cleanup: correct assert in GPU_offscreen_read_pixels |
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