Revision b5846eb by Jacques Lucke June 8, 2020, 15:01 (GMT) |
Fix T77603: OSL parser fails when script ends with comment without newline Reviewers: brecht Differential Revision: https://developer.blender.org/D7958 |
Revision 6f96dfa by Jacques Lucke June 8, 2020, 13:49 (GMT) |
Simulations: initial simulation state and cache The current particle state is stored in a `CustomData` instance and the cache is stored in `PointCache`. The current state exists on the copy-on-write copies of the simulation, while the cache only exists in the original data block. This patch implements a temporary trivial particle simulation that does not use the node system yet. It is used for testing and will be replaced soon. `PointCache` still has some limitations that need to be overcome using separate refactorings. For example, we need to be able to store the number of particles in the point cache. Also we need to change which attributes are stored for a particle system more dynamically than is currently possible afaik. Reviewers: brecht Differential Revision: https://developer.blender.org/D7836 |
Revision bf4198c by Julian Eisel June 8, 2020, 13:45 (GMT) |
Fix crash running "Edit Voxel Size" operator outside of a main 3D View region Accessed `RegionView3D` data from context, which of course would only be set if actually executed from a main 3D View region. |
Revision e3396d8 by Bastien Montagne June 8, 2020, 13:38 (GMT) |
Installdeps: better handling of python versions. now that we stick to some outdated py version, some distro (like current debian testing) will feature several python3 dev package, but other dependant libs like numpy are only built against current default version of python (3.8 now in deb testing)... In order to be able to use distro packages we need to allow using higher versions of python, and set relevant CMake option accordingly. |
Revision 1c189aa by Germano Cavalcante June 8, 2020, 11:23 (GMT) |
Fix T70873: Pivot Center doesn't compute mirror elements |
Revision 335c1e4 by Germano Cavalcante June 8, 2020, 11:23 (GMT) |
Cleanup: Create a header for TransData declarations |
Revision 4f4141c by Germano Cavalcante June 8, 2020, 11:23 (GMT) |
Cleanup: Move TransDataSeq declaration to its TransData file |
Revision 6e53b28 by Germano Cavalcante June 8, 2020, 11:23 (GMT) |
Cleanup: Move TransDataNla declaration to its TransData file |
Revision e54fb1b by Germano Cavalcante June 8, 2020, 11:23 (GMT) |
Cleanup: Move each recalcData to their respective TransData file |
Revision 826769d by Germano Cavalcante June 8, 2020, 11:23 (GMT) |
Cleanup: Split transform conversion of edge and uv to their own files |
Revision 34b4dca by Germano Cavalcante June 8, 2020, 11:23 (GMT) |
Cleanup: Move TransSeq declaration to tansform_convert |
Revision 0e040ef by Jacques Lucke June 8, 2020, 10:44 (GMT) |
Cleanup: Rename function I forgot to remove the "_access" suffix in a previous rename. |
Revision f71a2fc by Clément Foucault June 8, 2020, 10:09 (GMT) |
Fix T76273 Glitches caused by glCopyImageSubData on windows + intel gpu We limit this fix to Windows Intel GPU whose driver reports at most GL 4.4 support. This limits the fix to the range of reported GPU. |
Revision 460c1d8 by Aaron Carlisle June 8, 2020, 09:40 (GMT) |
Revert "UI: Bevel: Show Offset type before offset amount" This reverts commit f50222ba2e3e4aa461c23b4f0b3f3382a9e0632c. |
Revision 4d168e0 by Jacques Lucke June 8, 2020, 09:01 (GMT) |
Modifiers: fix copy paste mistake in recent refactor |
Revision 1f6d121 by Clément Foucault June 8, 2020, 08:58 (GMT) |
Workbench: Use eGPUSamplerState to change texture sampling behavior This removes some fragment shader hacks and improve the support of different repeat & filtering modes. This fix T77453 Image texture not repeating in viewport |
Revision 11ba9ee by Antonio Vazquez June 8, 2020, 07:04 (GMT) |
GPencil: Show only first frame if current frame is equals or greater than current frame Previously, the first frame was displayed from frame 0, but now, the first frame is only displayed when the current frame is equal or greater than the keyframe number. The previous system was logical when the grease pencil was not an object, but now it seems more logical to display the keyframe if the current frame is equal to or greater than the keyframe number. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7851 |
Revision 917ab4f by Aaron Carlisle June 8, 2020, 03:40 (GMT) |
UI: use term 'Merge Distance' instead of 'Merge Limit' |
Revision c175ff1 by Aaron Carlisle June 8, 2020, 03:37 (GMT) |
UI: Fix Wrong UI Label after recent modifier changes |
Revision f50222b by Aaron Carlisle June 8, 2020, 01:03 (GMT) |
UI: Bevel: Show Offset type before offset amount Because this controls how the amount is used in should be set first and is more important therefor place it at the top. This is also consistent with other areas in Blender |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021