Revision 0a00fbd by Campbell Barton June 2, 2020, 13:45 (GMT) |
Fix T66967: skin modifier crash scaling skin radius to zero |
Revision 2144305 by Bastien Montagne June 2, 2020, 13:18 (GMT) |
Turn most flags in BlenderDefRNA into proper bool. |
Revision 43ec8c2 by Bastien Montagne June 2, 2020, 13:14 (GMT) |
Cleanup: RNA: use `BlenderDefRNAtruct` named members initialization. |
Revision cecda64 by Clément Foucault June 2, 2020, 10:11 (GMT) |
GPU: ShaderInterface: Refactor to setup all uniform at creation time This remove the complexity of queriying the locations at runtime and allows for more performance and upfront binding specifications. The benefit of doing everything at creation time is that we can assign binding points in a predictable order which is going to be somewhat the same for every similar shader. This also rewrite GPU_vertformat_from_shader to not use shaderface. This is to keep the shaderface simple. If it becomes necessary to not query the shader after creation (i.e: vulkan?) we could just create the vert format in advance at compilation for PyGPU shaders. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7879 |
Revision bdda53f by Clément Foucault June 2, 2020, 08:47 (GMT) |
GPU: Texture: Replace internal sampler state by explicit state object This makes it easier to track as well as allowing us to sample the same texture with different sampling parameters (which should fix the related T73942 in the long run). Reviewed By: brecht Differential Revision: https://developer.blender.org/D7831 |
Revision 074d469 by Campbell Barton June 2, 2020, 08:39 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision ae2f21f by Campbell Barton June 2, 2020, 08:38 (GMT) |
Fix T76533: Gizmo uses active face center in edge selection mode Only use the active face when it's selected. |
Revision ea516be by Bastien Montagne June 2, 2020, 08:33 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 6aef276 by Bastien Montagne June 2, 2020, 08:32 (GMT) |
Cleanup: use C++'s nullptr instead of our own C NULL define, in C++ code. |
Revision b724922 by Bastien Montagne June 2, 2020, 08:26 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 428c0f9 by Bastien Montagne June 2, 2020, 08:21 (GMT) |
Fix T77192: Crash when opening bunny.blend file. New depsgraph code handling drivers was not checking for possible NULL rna_path, as done everywhere else in code... |
Revision c6957e5 by Campbell Barton June 2, 2020, 08:06 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 81f817e by Campbell Barton June 2, 2020, 08:05 (GMT) |
Fix T72088: Missing header redraw when transform changes snap |
Revision 17d8e7f by Campbell Barton June 2, 2020, 06:24 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision de6c935 by Campbell Barton June 2, 2020, 06:12 (GMT) |
Cleanup: code comments for mode switching Comment on mode switching cases that are supported, including the issue from recent regression T77217 which is easy to miss since it's not used in the default key-map. |
June 2, 2020, 06:08 (GMT) |
UI: rename Cycles point light Size to Radius, for consistency and clarity Differential Revision: https://developer.blender.org/D7888 |
Revision 59e793d by Brecht Van Lommel June 2, 2020, 06:08 (GMT) |
Cycles: add missing light angle for distant lights in XML reading Contributed by howetuft. Differential Revision: https://developer.blender.org/D7891 |
Revision a8907e4 by Brecht Van Lommel June 2, 2020, 06:08 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision c7280ce by Stefan Werner June 2, 2020, 05:27 (GMT) |
Cycles: Added shadow terminator offset parameter. A new user parameter can be used to shift the shadow terminator towards the light source. With it, one can hide some of the artifacts that appear on coarse meshes with smooth shading. Note that this technique is not engery conserving. This is based on the work by the Appleseed renderer team. Differential Revision: https://developer.blender.org/D7634 |
Revision 7881c25 by Brecht Van Lommel June 2, 2020, 04:27 (GMT) |
Fix build error in Cycles standalone without guarded allocator Solution suggested by howetuft. Differential Revision: https://developer.blender.org/D7892 |
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