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April 24, 2020, 08:40 (GMT)
Merge branch 'blender-v2.83-release'
April 24, 2020, 08:29 (GMT)
T75631: New multires shrinkage problem

The old Subdivide button was behaving as if subdivision modifier was
applied on top of the multires. This was the source of shrinkage since
the behavior of the limit surface: limit surface of a sparse point
from another limit surface makes final result appear smaller.

The new behavior is based on propagating delta against base mesh's
limit surface to the top level. Effectively, this is as if we've
sculpted on old top level and then propagated to the new top level.

Differential Revision: https://developer.blender.org/D7505
April 24, 2020, 08:14 (GMT)
Merge branch 'blender-v2.83-release'
April 24, 2020, 08:13 (GMT)
Fix T75749: UI button text selecting is broken by text offset
April 24, 2020, 07:41 (GMT)
Merge branch 'blender-v2.83-release'
April 24, 2020, 07:39 (GMT)
Fix edit-mesh selection mode switching causing two undo pushes
April 24, 2020, 07:28 (GMT)
Fix edit-mesh moving from edge to face mode with Ctrl held

Faces could be selected without any of their edges or vertices selected.
April 24, 2020, 07:07 (GMT)
Merge branch 'blender-v2.83-release'
April 24, 2020, 07:06 (GMT)
UI: add mesh skin-resize to menu

Resolves T75925
April 24, 2020, 05:52 (GMT)
Cleanup: declare values for enum types

Avoids accidents when adding/removing items from an enum.
April 24, 2020, 03:28 (GMT)
Merge branch 'blender-v2.83-release'
April 24, 2020, 03:26 (GMT)
Fix T75946: Intersect (knife) doesn't cut all intersections
April 24, 2020, 02:27 (GMT)
Merge branch 'blender-v2.83-release'
April 24, 2020, 02:18 (GMT)
Fix T63787: Knife intersect crashes
April 24, 2020, 01:47 (GMT)
Cleanup: correct printf warnings for bmesh interesect debugging
April 24, 2020, 01:43 (GMT)
Cleanup: remove unused arg, clang-format
April 23, 2020, 21:08 (GMT)
Merge branch 'blender-v2.83-release'
April 23, 2020, 21:07 (GMT)
GPU: Add Polyline shader (wide line emulation)

This new shader is able to emulate smooth wide lines drawing using a
geometry shader.

This shader needs viewportSize and lineWidth uniforms to be set.

There is multiple variants to replace the usage of wide lines for most
shaders.

This patch only fix the gizmo_types files and the navigation gizmo.
Other areas could be fixed afterward, I just limited the patch size.

Fix T57570.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7487
April 23, 2020, 20:21 (GMT)
Fix T73741 Grid Floor render on top of Wireframe objects

Go for a bias towards background to avoid loosing wireframe objects.
April 23, 2020, 19:50 (GMT)
Fix T74173 Assert when scaling camera in viewport to zero
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021