Revision 7a27f64 by Campbell Barton January 30, 2020, 02:28 (GMT) |
Cleanup: clang-format, unused variable |
Revision ccb3cb0 by Campbell Barton January 30, 2020, 02:26 (GMT) |
Fix changing shape key in multi-object edit mode Updating only accounted for the active object. |
Revision c27d30f by Clément Foucault January 30, 2020, 01:46 (GMT) |
Displist: Add mikktspace tangent space generation for DL_INDEX3 This now matches the Mesh behavior. Surfaces and metaball implementation are yet to be implemented. |
Revision 002b183 by Campbell Barton January 30, 2020, 00:54 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 4482d70 by Simon G / Campbell Barton January 30, 2020, 00:50 (GMT) |
Fix invalid exception used in 'rna_xml' |
Revision 5a541cf by Campbell Barton January 30, 2020, 00:48 (GMT) |
Revision 15350c7 by Clément Foucault January 30, 2020, 00:37 (GMT) |
DRW: Add support for tangent on objects using display lists. Only Metaballs are left unsupported. However, the implementation does not match 100% with cycles which converts all objects to meshes. Fixes T63424 EEVEE: Normal map node doesn't works with curve objects |
Revision 89996da by Ray molenkamp January 29, 2020, 22:02 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.82-release' |
Revision c7c8ee6 by Clément Foucault January 29, 2020, 21:53 (GMT) |
Fix crash when adding modifiers to curve/surface/text objects |
Revision 6576148 by Clément Foucault January 29, 2020, 21:53 (GMT) |
Fix T65146: Curve Texture Coordinates in Cycles and Eevee differ Remove the use UV for mapping option. |
Revision c300181 by Philipp Oeser January 29, 2020, 19:38 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 3984586 by Philipp Oeser January 29, 2020, 19:29 (GMT) |
Merge branch 'blender-v2.82-release' Merge conflict in source/blender/gpu/GPU_texture.h |
Revision 33317b4 by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Revision 76489fb by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Fix T73483: Mantaflow: Smoke inflow in liquid domain emits liquid Added an extra check in the flow object loop that compares flow object type and domain type prior to writing to flow maps. |
Revision a16eacf by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Fluid: Added wavelet noise tile to the gitignore This file is generated during bakes. It should not be committed to the blender repository. It just annoys developers when staging files. |
Revision 88b14fd by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Fluid: Updated UI UI updates include: - More descriptive tool tips - Removed texture panel for liquid flow objects - Adjusted alignment for some smoke / fire parameters |
Revision a8bfa91 by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Fluid: Removed wireframe drawtype setter for fluid domains Fluid domains with (auto-generated) particle systems were set to wireframe drawtype automatically. This was a convenience feature that made particles visible immediately. As the auto switching is sometimes a bit annoying though this has been removed. Instead, the Quick Liquid Operator switches the viewport shading type to wireframe. |
Revision 745e356 by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Fluid: More cleanup related to flow emission maps In addition to 4670c68e3dd9544fe14656dacdff641fcabcd540 which removed the unused high-res emission maps. |
Revision 42318e3 by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Fluid: Cleanup in flow emission loops - Initial velocities are no longer influenced by surface distance value. - Added optimizations for different flow types (e.g. skip part of loop for liquid flow objects). - Comments style cleanup and removed old todos. |
Revision e782d35 by Sebastián Barschkis January 29, 2020, 18:21 (GMT) |
Fluid: Removed the currently unused high-res smoke emission code This code is currently not in use and so removing it based on the YAGNI principle. If there really is need for a high-res emission loop it could be easily added again. However, I believe for the smoke noise it is sufficient to upscale the base emission map. A high-res emission map can easily be achieved by increasing the base resolution. Note also that in the new fluid system base loop and noise loop are decoupled making the need for a high-res emission loop even more unneccessary. |
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