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Blender
Git "particle-solver-dev" branch commits.
Page: 103 / 119
April 6, 2019, 10:00 (GMT)
List Length node and fail early when socket types don't match
April 6, 2019, 09:05 (GMT)
Vectorization support for Node UI
April 5, 2019, 17:31 (GMT)
initial IR for vector addition
April 5, 2019, 16:57 (GMT)
new Vector Math node
April 5, 2019, 16:44 (GMT)
Generate LLVM IR for Mul and Sin
April 5, 2019, 10:45 (GMT)
Sin operation in Float Math node
April 5, 2019, 10:31 (GMT)
remove notes and unused variable
April 5, 2019, 10:29 (GMT)
use the socket name directly, instead of a getter function
April 5, 2019, 10:10 (GMT)
Validate more aspects of the node tree while syncing
April 5, 2019, 09:32 (GMT)
Splitup C API for separate components in different files
April 4, 2019, 15:53 (GMT)
fix for reroute nodes
April 4, 2019, 15:49 (GMT)
Merge branch 'master' into functions
April 4, 2019, 12:29 (GMT)
Fix: print python error message if there is one
April 4, 2019, 12:26 (GMT)
More robust node tree update after changes This implements a tree wide synching procedure, that corrects all invalid things it can find. Also, trees are updated in the correct order, when they depend on each other.
April 3, 2019, 17:01 (GMT)
Merge branch 'master' into functions
April 3, 2019, 16:26 (GMT)
Merge branch 'master' into functions
April 3, 2019, 13:19 (GMT)
Merge branch 'master' into functions
April 3, 2019, 09:55 (GMT)
use cache to avoid building the same function ir twice
April 3, 2019, 09:13 (GMT)
use better socket names in conversion to functions
April 3, 2019, 08:25 (GMT)
better socket name accessor function