August 3, 2020, 17:05 (GMT) |
WIP changes |
June 25, 2020, 13:55 (GMT) |
Fixed crash when creating a new particle system with any colliders |
June 25, 2020, 12:30 (GMT) |
update comment |
June 25, 2020, 11:24 (GMT) |
Use the triangle normal if the hit point lies inside the triangle |
June 24, 2020, 17:07 (GMT) |
Deduplicated the "nudge particle out of face" code |
June 24, 2020, 16:40 (GMT) |
Clamp bayu weights to prevent extrapolated velocity values |
June 24, 2020, 07:58 (GMT) |
Minor clean up |
June 22, 2020, 16:27 (GMT) |
Added a variable to keep track of delta time collision for colliders |
June 22, 2020, 11:30 (GMT) |
Added friction and fixed some issue that were discovered when doing so. |
June 18, 2020, 20:49 (GMT) |
Deflection fixes and cleanup |
June 18, 2020, 18:17 (GMT) |
Update velocity calculation to be better and move the normal constraint check |
June 10, 2020, 01:40 (GMT) |
Make colliders be able to push particles even if dampeing is 1 |
June 4, 2020, 17:15 (GMT) |
Fixed "popping" and some tunneling issues with moving colliders |
June 2, 2020, 14:42 (GMT) |
Calculate normals from collision triangles using the closest point |
May 6, 2020, 15:19 (GMT) |
Fix particles colliding twice because they didn't have time to move |
May 6, 2020, 10:34 (GMT) |
Hooked up perlimenary dampening and multiple collision per time step |
April 30, 2020, 02:24 (GMT) |
More experiments |
April 29, 2020, 15:16 (GMT) |
More tweaking to the collision reponse. |
April 3, 2020, 13:16 (GMT) |
Simplified the moving triangle collision check algo |
April 3, 2020, 10:59 (GMT) |
Work on trying to get the collision responses of moving object correct Still broken now though... |
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