Blender Git "particle-solver-dev" branch commits. Page: 56 / 119 August 2, 2019, 14:22 (GMT) | rename UnlinkedInputsHandler to InputInserter
| August 2, 2019, 14:11 (GMT) | refactor how information about the node tree is stored
| August 2, 2019, 12:10 (GMT) | improve file names
| August 2, 2019, 12:07 (GMT) | unify mapping names
| August 2, 2019, 12:00 (GMT) | move all tree mappings into folder
| August 2, 2019, 11:43 (GMT) | execute action for new particles after explosion
| August 2, 2019, 11:21 (GMT) | new rgba_b attribute type
| August 2, 2019, 11:18 (GMT) | new float2 particle attribute type
| August 2, 2019, 10:56 (GMT) | initial texture color access after collision
| August 2, 2019, 10:52 (GMT) | new float2 and rgba_b types
| August 2, 2019, 08:08 (GMT) | remove redundant values
| August 2, 2019, 07:37 (GMT) | move collision info and particle info node in same file
| August 2, 2019, 07:27 (GMT) | Merge branch 'master' into functions
| August 1, 2019, 21:25 (GMT) | Fix: Build error with MSVC
Zero sized arrays not being at the end of struct/class makes MSVC sad
| August 1, 2019, 16:24 (GMT) | Merge branch 'master' into functions
| August 1, 2019, 16:19 (GMT) | support for default values for vectorized inputs
| August 1, 2019, 15:55 (GMT) | move input handlers to separate file
| August 1, 2019, 15:25 (GMT) | fix use after free in python
| August 1, 2019, 15:18 (GMT) | add ability to store socket values as constants in IR
| August 1, 2019, 15:18 (GMT) | return function body instead of bool
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