Blender  Git "particle-solver-dev" branch commits.  Page: 92 / 119  June 7, 2019, 13:53 (GMT)  |  simple Vec3 type
   |  June 7, 2019, 13:13 (GMT)  |  control simulation with some properties
   |  June 7, 2019, 10:34 (GMT)  |  don't reset simulation when pausing playback
   |  June 7, 2019, 10:30 (GMT)  |  cleanup interface to solver
   |  June 7, 2019, 10:24 (GMT)  |  little bit more interesting particle movement
   |  June 7, 2019, 10:17 (GMT)  |  splitup bparticles code into multiple files
   |  June 7, 2019, 10:00 (GMT)  |  try a different approach to connect state to solvers
   |  June 7, 2019, 09:04 (GMT)  |  initial particle system api test
  Still not happy with the way solver-dependent state is handled.
   |  June 6, 2019, 15:43 (GMT)  |  very simple particles state reset logic
   |  June 6, 2019, 09:33 (GMT)  |  more consistent naming in C wrappers
   |  June 6, 2019, 09:21 (GMT)  |  use runtime data in modifier
   |  June 6, 2019, 08:42 (GMT)  |  new simulations folder with some test code
   |  June 6, 2019, 08:10 (GMT)  |  Merge branch 'master' into functions
   |  June 5, 2019, 08:28 (GMT)  |  initial empty particle nodes modifier
   |  June 5, 2019, 08:05 (GMT)  |  better explanation for lazy-init macros
   |  June 5, 2019, 07:58 (GMT)  |  remove unused include
   |  June 5, 2019, 07:56 (GMT)  |  simplify naming for lazy init macros
   |  June 5, 2019, 07:47 (GMT)  |  lazy init: thread safe registration and utility to list all
   |  June 4, 2019, 16:14 (GMT)  |  improve move semantic usage in BLI::Optional
   |  June 4, 2019, 16:05 (GMT)  |  free cached vectorized functions
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