Revision b3c3275 by Clément Fukhaut (pbr-viewport) February 17, 2016, 21:24 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/gpu/shaders/gpu_shader_material.glsl |
Revision 8de5664 by Clément Fukhaut (pbr-viewport) February 14, 2016, 21:42 (GMT) |
Added support for custom number of samples for brdfs. |
Revision 52cb298 by Clément Fukhaut (pbr-viewport) February 14, 2016, 21:32 (GMT) |
Fix layer weight and light's geometry nodes |
Revision 4b08c4d by Clément Fukhaut (pbr-viewport) February 14, 2016, 13:53 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/shaders/gpu_shader_material.glsl |
Revision bec580b by Clément Fukhaut (pbr-viewport) February 1, 2016, 23:27 (GMT) |
Tangent node support in GLSL (only with selected uv) |
Revision e217b66 by Clément Fukhaut (pbr-viewport) February 1, 2016, 22:23 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/gpu/GPU_texture.h |
Revision 6d33b10 by Clément Fukhaut (pbr-viewport) January 31, 2016, 20:40 (GMT) |
Fix bug #1 |
Revision 051c9c3 by Clément Fukhaut (pbr-viewport) January 28, 2016, 15:31 (GMT) |
Make use of new direction_transform_m4v3. Add restriction to the display of show_world_sh. |
Revision 20afa77 by Clément Fukhaut (pbr-viewport) January 28, 2016, 13:44 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/editors/space_view3d/drawmesh.c # source/blender/gpu/CMakeLists.txt # source/blender/gpu/GPU_draw.h # source/blender/gpu/GPU_material.h # source/blender/gpu/GPU_texture.h # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_draw.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/intern/gpu_shader.c # source/blender/gpu/intern/gpu_texture.c # source/blender/makesrna/intern/rna_image_api.c # source/blender/nodes/shader/nodes/node_shader_vectTransform.c |
Revision 371c289 by Clément Fukhaut (pbr-viewport) January 27, 2016, 23:46 (GMT) |
Made these changes, all relative to the viewport Material mode. -Lamp sizes are now binded with dynamic uniforms -Added support of Anisotropic Bsdf -Added support of Glossy Refraction Bsdf -Added support of Glossy Glass Bsdf -Texture noise uses the same default coordinates as cycles. -Vector transform now works with translations (point mode). -Vector transform now works with translations. -Transparency for transparent Bsdf now uses the alpha input. -Lots of code formating -Default tangent space inside Geometry node -Added support for Tangent node -Object Info now output object location correctly |
Revision 59295b9 by Clément Fukhaut (pbr-viewport) January 20, 2016, 00:36 (GMT) |
Fixing problems with macOSX opengl. Thanks to Marcelo Varanda. |
Revision f0f398c by Clément Fukhaut (pbr-viewport) January 18, 2016, 21:18 (GMT) |
Fix sun intensity and fix a bug for some graphics cards. |
Revision a3a0220 by Clément Fukhaut (pbr-viewport) January 8, 2016, 03:06 (GMT) |
Using the brdf path for default material. And fixing stuff. |
Revision df63042 by Clément Fukhaut (pbr-viewport) January 8, 2016, 02:09 (GMT) |
Fixing Glass shader color. |
Revision 3155b44 by Clément Fukhaut (pbr-viewport) January 8, 2016, 01:30 (GMT) |
Fix backward compatibility. |
Revision 01a258f by Clément Fukhaut (pbr-viewport) January 7, 2016, 01:42 (GMT) |
Started Velvet support in viewport code. |
Revision a30e73b by turjuque (pbr-viewport) January 6, 2016, 22:29 (GMT) |
Making things work again |
Revision c326d40 by turjuque (pbr-viewport) January 6, 2016, 21:19 (GMT) |
Merge branch 'master' of github.com:Hypersomniac/blender-shader # Conflicts: # source/blender/gpu/GPU_material.h # source/blender/gpu/SConscript # source/blender/gpu/intern/gpu_compositing.c # source/blender/gpu/intern/gpu_extensions.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/shaders/gpu_shader_material.glsl # source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c # source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c # source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp |
Revision 44aeca9 by turjuque (pbr-viewport) January 6, 2016, 21:14 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # source/blender/editors/space_view3d/drawmesh.c # source/blender/gpu/GPU_extensions.h # source/blender/gpu/SConscript # source/blender/gpu/intern/gpu_compositing.c # source/blender/gpu/intern/gpu_extensions.c # source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp |
Revision c89ced4 by turjuque (pbr-viewport) January 6, 2016, 20:38 (GMT) |
PRB viewport : Adding lamp support and post effects. and lots of gpu stuff. No more leaks. |
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