June 23, 2010, 15:24 (GMT) |
Render Branch: baking stability tweak, set G.rendering during bake to disable drawing in 3d view, etc, same as for regular rendering. |
June 23, 2010, 15:09 (GMT) |
June 23, 2010, 14:39 (GMT) |
June 23, 2010, 14:24 (GMT) |
Render Branch: attempt to fix crashes with tile cache + baking. |
June 23, 2010, 12:53 (GMT) |
Render baking bugfix (applies to renderbranch only) lightgrouphash wasnt initialized |
June 23, 2010, 10:48 (GMT) |
Render Branch (only) workaround for [#22662] Transforming handles in the graph editor is broken. |
June 22, 2010, 18:36 (GMT) |
June 22, 2010, 14:14 (GMT) |
June 22, 2010, 10:52 (GMT) |
June 21, 2010, 16:58 (GMT) |
Render Branch: simplify option for shadow buffer size. |
June 21, 2010, 14:16 (GMT) |
Render Branch: fix bug raytracing instanced objects with use instancing disabled for the raytracer. |
June 21, 2010, 09:02 (GMT) |
June 20, 2010, 15:38 (GMT) |
Render Branch: trying to fix windows compile. |
June 20, 2010, 15:34 (GMT) |
Render Branch: remove some unused code from irradiance cache. |
June 20, 2010, 15:24 (GMT) |
Render Branch: remove "inline" accidentally left in for testing, and also remove and outdated comment. |
June 18, 2010, 16:07 (GMT) |
Render Branch: another 10% performance tweak, store child pointers and child bb just as fixed arrays of size 4 in nodes, nearly all nodes have this many children, so overall it actually reduces memory usage a bit and avoids a pointer indirection. |
June 18, 2010, 14:45 (GMT) |
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r29540:29545, skipped particle_system.c |
June 18, 2010, 09:45 (GMT) |
June 18, 2010, 09:44 (GMT) |
Render Branch: fix crash with strands & override materials. |
June 17, 2010, 17:04 (GMT) |
Render Branch: some optimization tweaks that need more testing on more scenes, but seems to give a 15% performance improvement in tests here. * leave out logf() factor in SAH, makes tree build quicker with no noticeable influence on raytracing on performance? * set max childs to 4, simplifies traversal code a bit, but also seems to help slightly in general. |
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