Blender Git Commits

Blender Git "render25" branch commits.

Page: 4 / 29

June 23, 2010, 15:24 (GMT)
Render Branch: baking stability tweak, set G.rendering during bake to
disable drawing in 3d view, etc, same as for regular rendering.

June 23, 2010, 15:09 (GMT)
June 23, 2010, 14:39 (GMT)
June 23, 2010, 14:24 (GMT)
Render Branch: attempt to fix crashes with tile cache + baking.

June 23, 2010, 12:53 (GMT)
Render baking bugfix (applies to renderbranch only)
lightgrouphash wasnt initialized
June 23, 2010, 10:48 (GMT)
Render Branch (only) workaround for
[#22662] Transforming handles in the graph editor is broken.
June 22, 2010, 18:36 (GMT)
June 22, 2010, 14:14 (GMT)
June 22, 2010, 10:52 (GMT)
June 21, 2010, 16:58 (GMT)
Render Branch: simplify option for shadow buffer size.

June 21, 2010, 14:16 (GMT)
Render Branch: fix bug raytracing instanced objects with use instancing
disabled for the raytracer.

June 21, 2010, 09:02 (GMT)
June 20, 2010, 15:38 (GMT)
Render Branch: trying to fix windows compile.

June 20, 2010, 15:34 (GMT)
Render Branch: remove some unused code from irradiance cache.

June 20, 2010, 15:24 (GMT)
Render Branch: remove "inline" accidentally left in for testing,
and also remove and outdated comment.

June 18, 2010, 16:07 (GMT)
Render Branch: another 10% performance tweak, store child pointers and
child bb just as fixed arrays of size 4 in nodes, nearly all nodes have
this many children, so overall it actually reduces memory usage a bit
and avoids a pointer indirection.

June 18, 2010, 14:45 (GMT)
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r29540:29545, skipped particle_system.c
June 18, 2010, 09:45 (GMT)
June 18, 2010, 09:44 (GMT)
Render Branch: fix crash with strands & override materials.

June 17, 2010, 17:04 (GMT)
Render Branch: some optimization tweaks that need more testing on more
scenes, but seems to give a 15% performance improvement in tests here.

* leave out logf() factor in SAH, makes tree build quicker with no
noticeable influence on raytracing on performance?
* set max childs to 4, simplifies traversal code a bit, but also seems
to help slightly in general.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021