December 6, 2010, 17:02 (GMT) |
Fixing metaball boundbox creation on render. |
October 28, 2010, 12:40 (GMT) |
August 24, 2010, 06:43 (GMT) |
change from r31533 (Ton hasn't got the render branch) |
August 5, 2010, 17:19 (GMT) |
Missed file in last commit. |
August 5, 2010, 17:19 (GMT) |
Render Branch: quick durian hack for final tweaks, hair particle system can now copy coordinates from a mesh object (set Source object in Render panel). The mesh object can be created by using Convert on the particle system modifier, after which any mesh modifiers can be applied to it. Ensure that the render path steps is the same as display path steps, otherwise this doesn't work. |
July 30, 2010, 17:18 (GMT) |
Render Branch: code tweak, revert splitting up of ShadeInput, didn't work out well and ended up mostly being confusing. |
July 30, 2010, 12:02 (GMT) |
Render Branch: code tweak to Render struct. |
July 30, 2010, 11:26 (GMT) |
Fix for #23006: approximate AO/env/indirect used averaged subpixel location which could give light leaks, this uses same trick as raytracing to fix it. |
July 26, 2010, 15:14 (GMT) |
Render Branch: remove centmask/centLut lookup optimization for finding subpixel position from a mask. It's not working correct for OSA != 16, and can result in light leaks with raytracing in that case. |
July 26, 2010, 09:23 (GMT) |
Render Branch: paths tweak, don't look in local directory for USER scripts. |
July 22, 2010, 09:33 (GMT) |
July 18, 2010, 15:21 (GMT) |
July 17, 2010, 21:11 (GMT) |
July 17, 2010, 13:45 (GMT) |
July 17, 2010, 12:04 (GMT) |
July 16, 2010, 15:46 (GMT) |
Render Branch: quick fix for path problems, using local scripts as system rather than user scripts, will discuss doing the same in trunk later. |
July 16, 2010, 12:15 (GMT) |
July 14, 2010, 10:02 (GMT) |
July 14, 2010, 07:04 (GMT) |
July 13, 2010, 22:26 (GMT) |
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