Blender Git "simulation-tree" branch commits. Page: 21 / 121 December 11, 2019, 14:50 (GMT) | access position and normal directly in Closest surface hook node
| December 11, 2019, 14:27 (GMT) | fix context in vectorized functions
| December 11, 2019, 14:20 (GMT) | cleanup
| December 11, 2019, 14:08 (GMT) | cleanup
| December 11, 2019, 14:03 (GMT) | extract function vectorizer to separate file
| December 11, 2019, 13:59 (GMT) | extract customizable functions into separate file
| December 11, 2019, 13:55 (GMT) | remove unused code
| December 11, 2019, 13:52 (GMT) | extract particle input functions from others
| December 11, 2019, 13:48 (GMT) | extract surface hook functions to separate file
| December 11, 2019, 13:37 (GMT) | optimize closest surface hook on object node
| December 11, 2019, 13:24 (GMT) | optimize get weight on surface
| December 11, 2019, 13:16 (GMT) | optimize get normal on surface node
| December 11, 2019, 13:10 (GMT) | optimize get position on surface node
| December 11, 2019, 13:03 (GMT) | cleanup
| December 11, 2019, 13:00 (GMT) | cleanup
| December 11, 2019, 12:58 (GMT) | optimize single value case
| December 11, 2019, 12:53 (GMT) | improve grouping of similar indices
| December 11, 2019, 12:01 (GMT) | convert image to socket
| December 11, 2019, 11:18 (GMT) | vectorize surface hook nodes
| December 11, 2019, 10:42 (GMT) | fix memory leak
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