Blender Git Loki

Blender Git "simulation-tree" branch commits.

Page: 46 / 121

September 6, 2019, 14:51 (GMT)
New UInt32 attribute type
September 6, 2019, 14:34 (GMT)
separate BParticles Output modifier
September 6, 2019, 13:51 (GMT)
new Constant Falloff node
September 6, 2019, 13:42 (GMT)
move falloff implementations out of header
September 6, 2019, 13:34 (GMT)
cleanup boolean math
September 6, 2019, 13:32 (GMT)
fix memory leak
September 6, 2019, 12:50 (GMT)
simplify string type
September 6, 2019, 12:14 (GMT)
deduplicate some code
September 6, 2019, 10:49 (GMT)
use correct wrapper for Object pointers
September 6, 2019, 10:26 (GMT)
rename
September 6, 2019, 10:21 (GMT)
rename
September 6, 2019, 10:18 (GMT)
remove unused class
September 6, 2019, 10:17 (GMT)
improve llvm type info for shared immutable types
September 6, 2019, 09:37 (GMT)
use specialized llvm type info for pointer references
September 6, 2019, 09:27 (GMT)
remove unused code
September 6, 2019, 09:21 (GMT)
Initial Falloff implementation
September 6, 2019, 07:21 (GMT)
Merge branch 'master' into functions
September 5, 2019, 17:07 (GMT)
fix attribute initialization
September 5, 2019, 16:30 (GMT)
Merge branch 'master' into functions
September 5, 2019, 16:30 (GMT)
initial passive modifier mode

This allows creating separate meshes for the different particle types.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021