Blender Git "simulation-tree" branch commits. Page: 46 / 121 September 6, 2019, 14:51 (GMT) | New UInt32 attribute type
| September 6, 2019, 14:34 (GMT) | separate BParticles Output modifier
| September 6, 2019, 13:51 (GMT) | new Constant Falloff node
| September 6, 2019, 13:42 (GMT) | move falloff implementations out of header
| September 6, 2019, 13:34 (GMT) | cleanup boolean math
| September 6, 2019, 13:32 (GMT) | fix memory leak
| September 6, 2019, 12:50 (GMT) | simplify string type
| September 6, 2019, 12:14 (GMT) | deduplicate some code
| September 6, 2019, 10:49 (GMT) | use correct wrapper for Object pointers
| September 6, 2019, 10:26 (GMT) | rename
| September 6, 2019, 10:21 (GMT) | rename
| September 6, 2019, 10:18 (GMT) | remove unused class
| September 6, 2019, 10:17 (GMT) | improve llvm type info for shared immutable types
| September 6, 2019, 09:37 (GMT) | use specialized llvm type info for pointer references
| September 6, 2019, 09:27 (GMT) | remove unused code
| September 6, 2019, 09:21 (GMT) | Initial Falloff implementation
| September 6, 2019, 07:21 (GMT) | Merge branch 'master' into functions
| September 5, 2019, 17:07 (GMT) | fix attribute initialization
| September 5, 2019, 16:30 (GMT) | Merge branch 'master' into functions
| September 5, 2019, 16:30 (GMT) | initial passive modifier mode
This allows creating separate meshes for the different particle types.
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