Blender Git "simulation-tree" branch commits. Page: 57 / 121 August 5, 2019, 10:10 (GMT) | join map.lookup and map.lookup_ref
| August 5, 2019, 09:50 (GMT) | More vector math operations: Subtract, Cross Product, Reflect
| August 5, 2019, 09:49 (GMT) | fix auto vectorization when function does not have certain bodies
| August 5, 2019, 08:39 (GMT) | Merge branch 'master' into functions
| August 2, 2019, 17:18 (GMT) | rename
| August 2, 2019, 17:12 (GMT) | experiment with different ways to group unlinked inputs
| August 2, 2019, 16:57 (GMT) | remember placeholder nodes after they are created
| August 2, 2019, 16:51 (GMT) | vector.fill_indices
| August 2, 2019, 15:42 (GMT) | easily create dot graph from vtree data graph builder
| August 2, 2019, 15:42 (GMT) | don't create array ref from single value
| August 2, 2019, 15:41 (GMT) | fix dot export after recent changes
| August 2, 2019, 14:22 (GMT) | rename UnlinkedInputsHandler to InputInserter
| August 2, 2019, 14:11 (GMT) | refactor how information about the node tree is stored
| August 2, 2019, 12:10 (GMT) | improve file names
| August 2, 2019, 12:07 (GMT) | unify mapping names
| August 2, 2019, 12:00 (GMT) | move all tree mappings into folder
| August 2, 2019, 11:43 (GMT) | execute action for new particles after explosion
| August 2, 2019, 11:21 (GMT) | new rgba_b attribute type
| August 2, 2019, 11:18 (GMT) | new float2 particle attribute type
| August 2, 2019, 10:56 (GMT) | initial texture color access after collision
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