Blender Git Commits

Blender Git "soc-2008-nicholasbishop" branch commits.

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July 21, 2008, 23:41 (GMT)
Started removing the old multires code. Also removed a few pointers in the DNA data that won't be needed for backwards-compat. Put a warning in the Python code as a reminder that it'll need to be updated to work with the new multires code.

July 20, 2008, 16:21 (GMT)
Fixed applying the multires modifier.

July 20, 2008, 05:41 (GMT)
Updating for all multires levels should work now.

July 18, 2008, 21:23 (GMT)
Merged with r15628

July 18, 2008, 20:57 (GMT)
More progress with subdividing disps for editing the inbetween levels.

July 14, 2008, 18:34 (GMT)
Some refactoring in multires.

July 12, 2008, 03:30 (GMT)
* Turned off multires updates if mode isn't sculptmode
* Changed displacement matrices so that edges of faces deform more smoothly
* Force a displacement update on leaving sculptmode

July 12, 2008, 01:53 (GMT)
Removed some more unused code.

July 11, 2008, 23:46 (GMT)
Removed old code and cleaned up compiler warnings.

July 11, 2008, 23:43 (GMT)
Finally, subdivision with multires modifier works fully.

July 5, 2008, 19:53 (GMT)
Added displacement subdivision; displacements aren't lost when multires-subdividing now. Subdivision is not yet entirely correct; edges and corners aren't handled correctly, so there is still a visible seam.

July 3, 2008, 20:16 (GMT)
Force an update of mesh disps before subdividing

June 22, 2008, 21:56 (GMT)
Merge with trunk (r15316)

June 22, 2008, 21:33 (GMT)
Re-grouped the three sculpt panels.

June 22, 2008, 21:06 (GMT)
Fixed going into editmode with unsaved disps.

June 22, 2008, 19:43 (GMT)
Fixed saving/loading of MDisps. This took longer than it should have because of a bug in SDNA, noted in the MDisps struct.

Undo/Redo should work correctly as well.

June 21, 2008, 23:00 (GMT)
Fixed "exploding" vertices in the base mesh.

June 21, 2008, 21:56 (GMT)
Fixed the other sculpt brushes so they work on multires meshes.

June 21, 2008, 20:21 (GMT)
Vertices in the base mesh now get displaced.

June 21, 2008, 18:20 (GMT)
Displacements over subdivided edges work correctly now (both for display and updating the highest level.)

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021