August 31, 2021, 08:21 (GMT) |
Cleanup, use an evaluation flag, instead of a component. |
August 30, 2021, 12:33 (GMT) |
Fixes for the UBO. |
August 30, 2021, 10:13 (GMT) |
Add subdivision component relation to modifiers. |
August 30, 2021, 05:28 (GMT) |
Merge branch 'master' into subdivision_work |
August 26, 2021, 08:16 (GMT) |
Comment precision. |
August 26, 2021, 08:07 (GMT) |
Cleanup, comments. |
August 26, 2021, 07:51 (GMT) |
Revise shader names. |
August 26, 2021, 07:45 (GMT) |
Cleanup, format |
August 26, 2021, 07:33 (GMT) |
Cleanup, use a UBO for the various uniforms. |
August 26, 2021, 06:57 (GMT) |
Cleanup, unify buffer interface setup and creation. |
August 26, 2021, 04:25 (GMT) |
Update subdivision on file load. |
August 26, 2021, 04:22 (GMT) |
Update subsurf component in RNA callbacks. |
August 26, 2021, 01:58 (GMT) |
Cleanup. |
August 25, 2021, 07:38 (GMT) |
Cleanup. |
August 25, 2021, 07:26 (GMT) |
Cleanup, rename some members, comments. |
August 25, 2021, 07:10 (GMT) |
Cleanup, unused function. |
August 25, 2021, 07:10 (GMT) |
Use loose geometry lengths from MeshRenderData. |
August 25, 2021, 05:03 (GMT) |
Cleanup, comments. |
August 25, 2021, 04:48 (GMT) |
Cleanup: reuse existing loose geometry facility. |
August 25, 2021, 02:34 (GMT) |
Remove subdivision hole feature. For easier patch extraction, the code is in a separate branch. |
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