| August 31, 2021, 08:21 (GMT) | 
| Cleanup, use an evaluation flag, instead of a component. | 
| August 30, 2021, 12:33 (GMT) | 
| Fixes for the UBO. | 
| August 30, 2021, 10:13 (GMT) | 
| Add subdivision component relation to modifiers. | 
| August 30, 2021, 05:28 (GMT) | 
| Merge branch 'master' into subdivision_work | 
| August 26, 2021, 08:16 (GMT) | 
| Comment precision. | 
| August 26, 2021, 08:07 (GMT) | 
| Cleanup, comments. | 
| August 26, 2021, 07:51 (GMT) | 
| Revise shader names. | 
| August 26, 2021, 07:45 (GMT) | 
| Cleanup, format | 
| August 26, 2021, 07:33 (GMT) | 
| Cleanup, use a UBO for the various uniforms. | 
| August 26, 2021, 06:57 (GMT) | 
| Cleanup, unify buffer interface setup and creation. | 
| August 26, 2021, 04:25 (GMT) | 
| Update subdivision on file load. | 
| August 26, 2021, 04:22 (GMT) | 
| Update subsurf component in RNA callbacks. | 
| August 26, 2021, 01:58 (GMT) | 
| Cleanup. | 
| August 25, 2021, 07:38 (GMT) | 
| Cleanup. | 
| August 25, 2021, 07:26 (GMT) | 
| Cleanup, rename some members, comments. | 
| August 25, 2021, 07:10 (GMT) | 
| Cleanup, unused function. | 
| August 25, 2021, 07:10 (GMT) | 
| Use loose geometry lengths from MeshRenderData. | 
| August 25, 2021, 05:03 (GMT) | 
| Cleanup, comments. | 
| August 25, 2021, 04:48 (GMT) | 
| Cleanup: reuse existing loose geometry facility. | 
| August 25, 2021, 02:34 (GMT) | 
| Remove subdivision hole feature. For easier patch extraction, the code is in a separate branch. | 
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 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021