Blender Git Commits

Blender Git "subdivision_work" branch commits.

Page: 5 / 10

August 31, 2021, 08:21 (GMT)
Cleanup, use an evaluation flag, instead of a component.
August 30, 2021, 12:33 (GMT)
Fixes for the UBO.
August 30, 2021, 10:13 (GMT)
Add subdivision component relation to modifiers.
August 30, 2021, 05:28 (GMT)
Merge branch 'master' into subdivision_work
August 26, 2021, 08:16 (GMT)
Comment precision.
August 26, 2021, 08:07 (GMT)
Cleanup, comments.
August 26, 2021, 07:51 (GMT)
Revise shader names.
August 26, 2021, 07:45 (GMT)
Cleanup, format
August 26, 2021, 07:33 (GMT)
Cleanup, use a UBO for the various uniforms.
August 26, 2021, 06:57 (GMT)
Cleanup, unify buffer interface setup and creation.
August 26, 2021, 04:25 (GMT)
Update subdivision on file load.
August 26, 2021, 04:22 (GMT)
Update subsurf component in RNA callbacks.
August 26, 2021, 01:58 (GMT)
Cleanup.
August 25, 2021, 07:38 (GMT)
Cleanup.
August 25, 2021, 07:26 (GMT)
Cleanup, rename some members, comments.
August 25, 2021, 07:10 (GMT)
Cleanup, unused function.
August 25, 2021, 07:10 (GMT)
Use loose geometry lengths from MeshRenderData.
August 25, 2021, 05:03 (GMT)
Cleanup, comments.
August 25, 2021, 04:48 (GMT)
Cleanup: reuse existing loose geometry facility.
August 25, 2021, 02:34 (GMT)
Remove subdivision hole feature.

For easier patch extraction, the code is in a separate branch.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021