Blender Git Loki

Blender Git "subdivision_work" branch commits.

Page: 4 / 10

September 9, 2021, 21:06 (GMT)
Remove now unused function.
September 9, 2021, 14:09 (GMT)
Fix linking error in MSVC.
September 9, 2021, 13:52 (GMT)
Merge branch 'master' into subdivision_work
September 9, 2021, 11:13 (GMT)
Make use of GPUVertBuf directly from the OSD Blender API, revise how
wrapped buffers are created.
September 7, 2021, 22:09 (GMT)
Fix typo.
September 7, 2021, 22:07 (GMT)
Rename GPUPatchMap to DRWPatchMap.
September 7, 2021, 22:05 (GMT)
Cleanup code style for comments in draw/intern/shaders/.
September 7, 2021, 21:59 (GMT)
Fix crash when compiling face varying path evaluation shader.
September 7, 2021, 20:28 (GMT)
Merge branch 'master' into subdivision_work
September 6, 2021, 12:32 (GMT)
Spinkle some const correctness.
September 6, 2021, 12:26 (GMT)
- EvalOutputAPI base class
- rename some methods called "build*" to "wrap*" as this is a better
indication at they do
September 5, 2021, 18:02 (GMT)
Fix build error on Windows.
September 5, 2021, 17:24 (GMT)
Fix compile error.
September 5, 2021, 17:19 (GMT)
Import changes from development branch
September 5, 2021, 17:15 (GMT)
Merge branch 'master' into subdivision_work
August 31, 2021, 12:00 (GMT)
Merge branch 'master' into subdivision_work
August 31, 2021, 11:58 (GMT)
Remove normals compression for the time being.
August 31, 2021, 10:12 (GMT)
Try to make compressed loop normals work.
August 31, 2021, 09:12 (GMT)
Cleanup, rename some functions.
August 31, 2021, 08:56 (GMT)
Store subdivision mesh in the object runtime.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021