July 20, 2021, 07:32 (GMT) |
Merge branch 'master' into subdivision_work |
July 19, 2021, 13:20 (GMT) |
Avoid needlessly creating adjacency buffers. |
July 19, 2021, 13:03 (GMT) |
Cleanup, remove unused enumeration |
July 19, 2021, 13:03 (GMT) |
Fix wrong array bound used for loop |
July 19, 2021, 13:00 (GMT) |
Cleanup, use GPU_VERTBUF_DISCARD_SAFE |
July 19, 2021, 12:12 (GMT) |
Properly compute vertex normals when limit surface is not available, fix loop normals computation. |
July 19, 2021, 12:10 (GMT) |
Add a function to construct a VertexFormat for a buffer containing indices |
July 19, 2021, 06:26 (GMT) |
Merge branch 'master' into subdivision_work |
July 18, 2021, 11:14 (GMT) |
Use multithreading to set face varying data. |
July 16, 2021, 07:28 (GMT) |
Compute edge factors on the GPU again. |
July 16, 2021, 05:55 (GMT) |
Merge branch 'master' into subdivision_work |
July 15, 2021, 10:16 (GMT) |
Merge branch 'master' into subdivision_work |
July 15, 2021, 10:13 (GMT) |
Handle lines adjacency request |
July 15, 2021, 10:11 (GMT) |
Revise requests debug print |
July 15, 2021, 02:58 (GMT) |
Format |
July 15, 2021, 02:57 (GMT) |
Add an evaluator cache to avoid recompiling evaluation kernels. |
July 14, 2021, 22:33 (GMT) |
Fix crash when adding a modifier after a subsurf modifier |
July 14, 2021, 14:55 (GMT) |
Fix crash opening some files. The new behavior for when subdivision cannot be done on the GPU is to just fill the buffers using the regular draw code (so no subdivision is done). However there was some leftover code that would initialize an empty buffer, causing the crash. |
July 14, 2021, 10:33 (GMT) |
Import changes from development branches |
July 14, 2021, 10:31 (GMT) |
Merge branch 'master' into subdivision_work |
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