Blender Git Commits

Blender Git "subdivision_work" branch commits.

Page: 9 / 10

July 20, 2021, 07:32 (GMT)
Merge branch 'master' into subdivision_work
July 19, 2021, 13:20 (GMT)
Avoid needlessly creating adjacency buffers.
July 19, 2021, 13:03 (GMT)
Cleanup, remove unused enumeration
July 19, 2021, 13:03 (GMT)
Fix wrong array bound used for loop
July 19, 2021, 13:00 (GMT)
Cleanup, use GPU_VERTBUF_DISCARD_SAFE
July 19, 2021, 12:12 (GMT)
Properly compute vertex normals when limit surface is not available, fix
loop normals computation.
July 19, 2021, 12:10 (GMT)
Add a function to construct a VertexFormat for a buffer containing indices
July 19, 2021, 06:26 (GMT)
Merge branch 'master' into subdivision_work
July 18, 2021, 11:14 (GMT)
Use multithreading to set face varying data.
July 16, 2021, 07:28 (GMT)
Compute edge factors on the GPU again.
July 16, 2021, 05:55 (GMT)
Merge branch 'master' into subdivision_work
July 15, 2021, 10:16 (GMT)
Merge branch 'master' into subdivision_work
July 15, 2021, 10:13 (GMT)
Handle lines adjacency request
July 15, 2021, 10:11 (GMT)
Revise requests debug print
July 15, 2021, 02:58 (GMT)
Format
July 15, 2021, 02:57 (GMT)
Add an evaluator cache to avoid recompiling evaluation kernels.
July 14, 2021, 22:33 (GMT)
Fix crash when adding a modifier after a subsurf modifier
July 14, 2021, 14:55 (GMT)
Fix crash opening some files.

The new behavior for when subdivision cannot be done on the GPU is to
just fill the buffers using the regular draw code (so no subdivision is
done). However there was some leftover code that would initialize an
empty buffer, causing the crash.
July 14, 2021, 10:33 (GMT)
Import changes from development branches
July 14, 2021, 10:31 (GMT)
Merge branch 'master' into subdivision_work
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021