July 16, 2015, 16:54 (GMT) |
minor tweaks |
July 16, 2015, 16:25 (GMT) |
correct silly mistake (its a nop anyway) |
July 16, 2015, 16:05 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 16, 2015, 15:33 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri Conflicts: source/blender/gpu/GPU_buffers.h source/blender/gpu/intern/gpu_buffers.c |
July 16, 2015, 15:25 (GMT) |
rename confusingly short vars |
July 16, 2015, 14:49 (GMT) |
remove redundant comment |
July 16, 2015, 14:48 (GMT) |
typo |
July 16, 2015, 14:46 (GMT) |
Refactor cdDM_buffer_copy_normal to avoid array allocation |
July 16, 2015, 14:28 (GMT) |
Remove redundant if check |
July 16, 2015, 14:16 (GMT) |
When calculating the modifier stack, prepare for looptri by default Note, this only triggers actual tessellation for CDDM. |
July 16, 2015, 14:09 (GMT) |
Correct last commit |
July 16, 2015, 14:04 (GMT) |
Move MLoopTri access behind API calls |
July 16, 2015, 11:10 (GMT) |
Use loop-data for subsurf normals |
July 16, 2015, 11:06 (GMT) |
use loop-data for subsurf uv's |
July 16, 2015, 10:49 (GMT) |
Fix for flipped colors drawing vertex colors in subsurf |
July 16, 2015, 10:35 (GMT) |
Fix for subsurf using MCol instead of MLoopCol |
July 16, 2015, 09:53 (GMT) |
quiet uninitialized warning w/ memcmp |
July 16, 2015, 08:15 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 16, 2015, 06:09 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 15, 2015, 19:00 (GMT) |
Correctly support UVs with VBO/cddm |
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