Blender Git Commits

Blender Git "temp-derivedmesh-looptri" branch commits.

July 16, 2015, 16:54 (GMT)
minor tweaks
July 16, 2015, 16:25 (GMT)
correct silly mistake (its a nop anyway)
July 16, 2015, 16:05 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri
July 16, 2015, 15:33 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri

Conflicts:
source/blender/gpu/GPU_buffers.h
source/blender/gpu/intern/gpu_buffers.c
July 16, 2015, 15:25 (GMT)
rename confusingly short vars
July 16, 2015, 14:49 (GMT)
remove redundant comment
July 16, 2015, 14:48 (GMT)
typo
July 16, 2015, 14:46 (GMT)
Refactor cdDM_buffer_copy_normal to avoid array allocation
July 16, 2015, 14:28 (GMT)
Remove redundant if check
July 16, 2015, 14:16 (GMT)
When calculating the modifier stack, prepare for looptri by default

Note, this only triggers actual tessellation for CDDM.
July 16, 2015, 14:09 (GMT)
Correct last commit
July 16, 2015, 14:04 (GMT)
Move MLoopTri access behind API calls
July 16, 2015, 11:10 (GMT)
Use loop-data for subsurf normals
July 16, 2015, 11:06 (GMT)
use loop-data for subsurf uv's
July 16, 2015, 10:49 (GMT)
Fix for flipped colors drawing vertex colors in subsurf
July 16, 2015, 10:35 (GMT)
Fix for subsurf using MCol instead of MLoopCol
July 16, 2015, 09:53 (GMT)
quiet uninitialized warning w/ memcmp
July 16, 2015, 08:15 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri
July 16, 2015, 06:09 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri
July 15, 2015, 19:00 (GMT)
Correctly support UVs with VBO/cddm
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019