Blender Git Loki

Blender Git "temp-fracture-modifier-2.8" branch commits.

Page: 10 / 135

February 14, 2018, 20:04 (GMT)
further constraint related crash fixes
February 14, 2018, 19:26 (GMT)
crash fix attempts

can still crash if you refracture a child object while its attached to others (constraints become invalid)
February 14, 2018, 17:41 (GMT)
re-implementation of external constraints
February 13, 2018, 18:17 (GMT)
external constraints load / refresh fix
February 13, 2018, 17:19 (GMT)
fix potential memory leak
February 13, 2018, 17:07 (GMT)
another implementation attempt for external constraints
February 12, 2018, 21:19 (GMT)
first attempt of brickify fracture
February 12, 2018, 19:37 (GMT)
Fix part of T53080: don't use current scene world for icon previews.

This can be very slow if it contains a big texture, and it's not
necessarily setup in a useful way anyway, and materials can be used
in multiple scenes.
February 11, 2018, 09:58 (GMT)
fix for "double rotation" in bind

if both objects were rotated, rotations were added up unnecessarily.
February 10, 2018, 22:50 (GMT)
fractal boolean with regular alignment, animation bind tweaks
February 9, 2018, 16:40 (GMT)
inner material is part of presets now
February 9, 2018, 15:25 (GMT)
Fix (unreported) crash when duplicating a FileBrowser window in preview draw mode.

We did not clear preview or smoothscroll timers pointers in copy code...
February 6, 2018, 14:37 (GMT)
Fix missing group duplicated by hair in render

Was happening when viewport visibility on the particle system is disabled.
This became an issue after c45afcf, but the actual issue goes a bit deeper
and the following aspects were involved:

- Relations builder for particle system was ignoring particle system if
it's visibility is not enabled for viewport. This is something what
shouldn't have been done -- depsgraph relations are supposed to be the
same no matter if it's viewport or render.

- Relation builder was only dealing with duplication set to object, but
was ignoring group duplication.

This is NOT a regression since 2.79, but a regression since 2.79a-rc1.
February 4, 2018, 21:21 (GMT)
fix an ffmpeg qtrle crasher
February 1, 2018, 14:56 (GMT)
Fix T53686: VSE Render crash when zooming timeline.

Epic fail from recent 'security' fixes (rBe04d7c49dca9). ;)

To be backported to 2.79a!
January 31, 2018, 14:28 (GMT)
Fix T53962: Cycles OpenCL compile error in some scenes.

This part of 212a8d9e needed to be ported over for 2ca933f to work.
January 31, 2018, 11:46 (GMT)
Fix possible concurency issue in mesh normals computation.

Failure in own code from last December, thanks @sergey for finding it.

To be backported to 2.79a.
January 30, 2018, 22:56 (GMT)
Fix T52634: EditMesh Remove doubles could hang

A single diagonal axis was used for sorting coordinates,
the algorithm relied on users not having vertices axis aligned.

Use BLI_kdtree to remove doubles instead.

Overall speed varies, it's more predictable than the previous method.
Some typical tests gave speedup of ~1.4x - 1.7x.
January 30, 2018, 22:56 (GMT)
BLI_kdtree: utility function to remove doubles
January 29, 2018, 19:51 (GMT)
animation bind rotation fix, some dynamic mode fixes
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021