Revision 4ba9409 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 13, 2019, 18:40 (GMT) |
GPencil: Refactor: Add offscreen compositing foundation This put all Grease pencil drawing into a separate buffer that is then composited on top of the rendered image. This framebuffer has 2 RGB color target (one color and one alpha) to be able to record any color blend types. Moreover these buffers are floating point (R11_G11_B10) which will allow the use of linear colors. |
Revision db21312 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 13, 2019, 18:40 (GMT) |
GPU: Framebuffer: Add GPU_framebuffer_multi_clear This is to clear individual targets using a different color. |
December 13, 2019, 15:29 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor Conflicts: source/blender/blenloader/intern/versioning_280.c |
December 13, 2019, 15:27 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision ab5a4bc by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 23:34 (GMT) |
GPencil: Refactor: Fix broken shader & undefined behavior |
Revision 3adcfea by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 21:33 (GMT) |
GPencil: Refactor: Implement Stroke self overlap option This is a novel approach were we use the depth buffer instead of the stencil buffer. This allows up to ~1e24 different indices to draw to. We use a DRW_STATE_DEPTH_GREATER to discard the fragment comming from the same stroke. Since we can have strokes that don't have this option, we use the point indices instead of the stroke index to avoid changing the state during drawing. |
Revision 81436b9 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 21:33 (GMT) |
GPencil: Refactor: Implement Object sorting |
December 12, 2019, 19:24 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 12, 2019, 19:24 (GMT) |
GPencil: Fix missing context menu in Sculpt |
December 12, 2019, 15:03 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 12, 2019, 15:02 (GMT) |
Merge branch 'master' into greasepencil-object |
December 12, 2019, 14:52 (GMT) |
GPencil: Disable line for testing |
December 12, 2019, 14:50 (GMT) |
GPencil: Remove Stencil Mask and Mix for Fill material This is part of the refactor of the darwing engine. |
December 12, 2019, 14:39 (GMT) |
GPencil: Fix old files using Stencil Mask |
December 12, 2019, 09:07 (GMT) |
GPencil: Remove properties use_stroke_pattern and use_stroke_texture_mix WIP: Still the flags are used in drawing code to keep old files running and compare results. Need to be removed later. |
December 12, 2019, 08:34 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 12, 2019, 08:32 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/properties_data_modifier.py release/scripts/startup/bl_ui/properties_paint_common.py release/scripts/startup/bl_ui/space_toolsystem_toolbar.py |
December 12, 2019, 08:30 (GMT) |
GPencil: Set Vertex Paint Opacity and Tint Factor to PROP_FACTOR |
Revision 5cf56f6 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 02:05 (GMT) |
GPencil: Refactor: Implement layer tint |
Revision 6e1eaa9 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:47 (GMT) |
GPencil: Refactor: Fix Fills texture color mixing |
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