Blender Git Loki

Blender Git "temp-gpencil-eval" branch commits.

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December 12, 2019, 01:24 (GMT)
GPencil: Refactor: Improve stroke color mixing support

This is a more simple implementation. Blending is done in a way that it
supports the stencil functionallity out of the box. It is compatible with
vertex paint, stroke material color and texture color without exclusivity.

UI need to be reworked to remove the stencil option.
December 12, 2019, 01:24 (GMT)
GPencil: Refactor: Add Dots & Square drawing type

Also add vertex color opacity
December 12, 2019, 01:24 (GMT)
GPencil: Refactor: Add UV / Texture support to strokes
December 11, 2019, 16:48 (GMT)
GPencil: Change order of the UI parameters for materials
December 11, 2019, 16:31 (GMT)
GPencil: Change step for Mix factors

The old step value was too high.
December 11, 2019, 15:48 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 11, 2019, 15:46 (GMT)
Merge branch 'master' into greasepencil-object
December 11, 2019, 15:43 (GMT)
GPencil: Remove Checker Fill mode

This mode is redundant with textures and only adds complexity for something that can be solved easily using a checker texture.

Also, old files are patched as SOLID fill.
December 11, 2019, 15:19 (GMT)
Gpencil: Cleanup unused code
December 11, 2019, 15:15 (GMT)
Cleanup: GPencil: Use different random values for random effects
December 11, 2019, 14:53 (GMT)
Cleanup: GPencil: Rework code for clarity and remove compiler warnings

This should not change anythign
December 11, 2019, 12:55 (GMT)
GPU: VertexFormat: Fix assert off by one
December 11, 2019, 12:55 (GMT)
GPencil: Refactor: Add basic vertex color support
December 11, 2019, 10:39 (GMT)
GPencil: Fix error in Transform Fill

This code was damaged during a merge.
December 11, 2019, 10:31 (GMT)
GPencil: Fix TRansform Fill UV error

During a merge, we removed this by error.
December 11, 2019, 09:35 (GMT)
GPencil: Rename "Boxes" mode to "Squares"
December 11, 2019, 09:29 (GMT)
GPencil: Remove ol UV data from triangle struct
December 11, 2019, 02:06 (GMT)
GPencil: Refactor: Put fill uvs into bGPDspoint

This is not the best place but that's a temporary solution.
December 11, 2019, 02:06 (GMT)
GPencil: Refactor: Add support for fill textures
December 11, 2019, 02:06 (GMT)
GPencil: Refactor: Rename gpencil_data.c to gpencil_draw_data.c

This is to avoid confusion with the already existing gpencil_data.c.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021