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Blender Git Statistics -> Branches -> asset-metadata

"Asset-metadata" branch

Total commits : 36
Total committers : 2
First Commit : July 1, 2020
Latest Commit : October 7, 2020


Commits by Month

DateNumber of Commits
October, 20202
September, 20208
August, 20207
July, 202019

Committers

AuthorNumber of Commits
Julian Eisel33
Julian Eisel3

Popular Files

FilenameTotal Edits
readfile.c10
DNA_asset_types.h9
asset.c8
asset_ops.c8
writefile.c7
outliner_tools.c7
rna_asset.c5
render_preview.c5
BKE_asset.h4
RNA_access.h3

Latest commits Feed

October 7, 2020, 17:17 (GMT)
Fix compile error after last merge
October 7, 2020, 17:16 (GMT)
Merge branch 'master' into asset-metadata
September 29, 2020, 10:54 (GMT)
Merge branch 'master' into asset-metadata
September 23, 2020, 13:02 (GMT)
Fix mistake in previous commit

The "Make Asset" button in context menus wouldn't actually do anything.
September 23, 2020, 09:55 (GMT)
Show "Make Asset" in the context menu of buttons showing IDs
Revision 5907daf by Julian Eisel (asset-browser, asset-metadata)
September 22, 2020, 15:47 (GMT)
Fix build error after latest merge
September 22, 2020, 15:33 (GMT)
Merge branch 'master' into asset-metadata
Revision 67da49d by Julian Eisel (asset-browser, asset-metadata)
September 17, 2020, 10:50 (GMT)
Merge branch 'master' into asset-metadata
September 10, 2020, 17:57 (GMT)
Fix compile error after last merge
September 10, 2020, 16:49 (GMT)
Merge branch 'master' into asset-metadata
August 31, 2020, 14:03 (GMT)
Adapt to new file read/write design from master

Partially a compile fix for previous commit. But also moving asset-data
read/write into `asset.c`, like we do it for more and more
data-structures in master.
August 31, 2020, 13:42 (GMT)
Merge branch 'master' into asset-metadata
August 28, 2020, 15:02 (GMT)
Follow up to previous commit, rename asset operator in Outliner

Forgot to rename it in the Outliner as well ("Create Asset"->"Make
Asset").
Revision a01fcfc by Julian Eisel (asset-browser, asset-metadata)
August 28, 2020, 14:10 (GMT)
Keep assets local to the file, don't copy them

Previously my idea was that when creating an asset for the user
repository, we'd always create a deep copy of the data-block for storage
in the repository.
However for the initial design, we decided to not let Blender
automatically save things into a repository. The user has to mark a
data-block as asset and save the file, so the asset is stored as part of
that file. By adding a path to the Preferences, all .blend files in that
path become part of a repository and users can then access their assets
in different projects through the Asset Browser (not done yet).

Because of this, the operator is now called "Make Asset" again, not
"Create Asset". We don't create a new asset, we just add asset data to
an existing data-block.
August 27, 2020, 17:00 (GMT)
Merge branch 'master' into asset-metadata
August 24, 2020, 18:07 (GMT)
Updates for changes in master

Needed after last merge.
August 24, 2020, 17:10 (GMT)
Merge branch 'master' into asset-metadata
July 16, 2020, 22:50 (GMT)
Merge branch 'master' into asset-metadata
July 10, 2020, 14:57 (GMT)
Add File Browser Link/Append option to show only assets
July 10, 2020, 13:14 (GMT)
Support "Author" metadata field

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2020