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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> eevee-probe-roughness-fix
"Eevee-probe-roughness-fix" branch
Total commits : 17
Total committers : 1
First Commit : February 7, 2021
Latest Commit : February 10, 2021
Commits by Date
Date | Number of Commits | |
---|---|---|
February 10, 2021 | 3 | |
February 9, 2021 | 5 | |
February 8, 2021 | 4 | |
February 7, 2021 | 5 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 17 |
Popular Files
Filename | Total Edits |
---|---|
closure_eval_glossy_lib.glsl | 5 |
closure_lit_lib.glsl | 5 |
bsdf_common_lib.glsl | 4 |
common_utiltex_lib.glsl | 3 |
closure_eval_diffuse_lib.glsl | 3 |
closure_eval_lib.glsl | 3 |
btdf_lut_frag.glsl | 3 |
effect_ssr_frag.glsl | 3 |
eevee_shaders.c | 3 |
bsdf_sampling_lib.glsl | 3 |
Latest commits
February 10, 2021, 19:40 (GMT) |
EEVEE: Lightcache: Change cubemap roughness mapping This changes the roughness mapping to better utilize the mip chain resolution. This improves glossy reflections with small roughness. Lightcache version bumped because old data does not have the same roughness mapping and cannot be used. |
February 10, 2021, 16:02 (GMT) |
EEVEE: Better fit of BTDF LUT This simplify the BTDF retreival removing the manual clean cut at low roughness. This maximize the precision of the LUT by scalling the sides by the critical angle. Also touched the ior > 1.0 approximation to be smoother. |
February 10, 2021, 04:09 (GMT) |
EEVEE: Improve / fix GGX LUTs This modifies the principled BSDF and the Glass BSDF which now have better fit to multiscatter GGX. Code to generate the LUT have been updated and can run at runtime. The refraction LUT has been changed to have the critical angle always centered around one pixel so that interpolation can be mitigated. Offline LUT data will be updated in another commit. |
February 9, 2021, 20:41 (GMT) |
EEVEE: Cleanup: Remove setup_noise from bsdf_sampling Not needed anymore and makes code harder to read. |
February 9, 2021, 20:37 (GMT) |
EEVEE: Cleanup: Remove sample count from bsdf_sampling Makes uniform more local to where they are needed. |
February 9, 2021, 18:37 (GMT) |
EEVEE: Fix incorrect fresnel function This caused discrepency between cycles and EEVEE. |
Revision 251ad8b by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 9, 2021, 01:02 (GMT) |
EEVEE: Fix issue with planar SSR |
Revision 7ca2427 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 9, 2021, 00:36 (GMT) |
EEVEE: Fix most regression with ambient occlusion Occlusion had change because of the way it was applied. Get back to almost the same thing we had previously. The only thing that changed is the occlusion of Normal mapped surface. It is a bit less noticeable due to a new approximation we make. |
Revision 744427b by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 8, 2021, 16:11 (GMT) |
EEVEE: Cleanup: Remove use of macros for the loops |
Revision 6eaeb62 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 8, 2021, 15:45 (GMT) |
EEVEE: Fix occlusion applied on SSR |
Revision 1d56589 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 8, 2021, 14:43 (GMT) |
EEVEE: Add back support for user occlusion on eevee_specular BSDF |
Revision f6cc14f by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 8, 2021, 00:25 (GMT) |
EEVEE: Split closure_lit_lib.glsl |
Revision 1df2f7a by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 19:46 (GMT) |
EEVEE: Fix missing shadowing factor |
Revision 36b066e by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 19:46 (GMT) |
EEVEE: Fix lightgrid accumulation not using diffuse_accum Also add safe normalize to interpolated normals. |
Revision bb05f6d by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 19:46 (GMT) |
EEVEE: Replace constant booleans by const float This makes principled optimization easier and less verbose. Tests shows no differences in performance. |
Revision 60b2e41 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 19:13 (GMT) |
EEVEE: Fix typo in macro leading to undefined behavior Only the 1st closure radiance accumulator was initialized correctly. |
Revision fe00859 by Clément Foucault (eevee-closure-lib-cleanup, eevee-ggx-lut-fix, eevee-probe-roughness-fix) February 7, 2021, 17:03 (GMT) |
EEVEE: Rewrite closure_lit_lib to reduce complexity This rewrite improves: - Code clarity: Less duplicated code and removes a few hacks. - Compile time performance: Shader code was divided by 3 in average. I did not profile the compilation time but it is faster. - Shading Perf: Noticed a 25% performance improvement on the shading pass with default dielectric principled bsdf. - Fix Principled Tint being white if color is black - It seems to have fixed issues on some drivers giving some incorect results. - Changes Principled BSDF support to be less hacky. |
MiikaHweb - Blender Git Statistics v1.06