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Blender Git Statistics -> Branches -> overscan

"Overscan" branch

Total commits : 1
Total committers : 1
First Commit : April 17, 2014
Latest Commit : April 17, 2014


Commits by Date

DateNumber of Commits
April 17, 20141

Committers

AuthorNumber of Commits
Sergey Sharybin1

Popular Files

FilenameTotal Edits
render_internal.c1
gpencil_edit.c1
view3d_edit.c1
RE_pipeline.h1
transform_manipulator.c1
depsgraph.c1
pipeline.c1
camera.c1
drawobject.c1
scene.c1

Latest commits Feed

April 17, 2014, 13:11 (GMT)
Initial implementation of overscan rendering

For now only affects blender internal renderer and viewport.
Currently it's possible to define overscan (in %%) manually
or make it so distortion matches the motrack displacement
model.

Still need to do loads of things in compositor, but it's
not such a bad starting point.

We can even start a branch for this.

Reviewers: dfelinto

Differential Revision: https://developer.blender.org/D462

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021