Blender Git Statistics -> Branches -> overscan
"Overscan" branch
Total commits : 1
Total committers : 1
First Commit : April 17, 2014
Latest Commit : April 17, 2014
Commits by Date
Date | Number of Commits | |
---|---|---|
April 17, 2014 | 1 |
Committers
Author | Number of Commits |
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Sergey Sharybin | 1 |
Popular Files
Filename | Total Edits |
---|---|
render_internal.c | 1 |
gpencil_edit.c | 1 |
view3d_edit.c | 1 |
RE_pipeline.h | 1 |
transform_manipulator.c | 1 |
depsgraph.c | 1 |
pipeline.c | 1 |
camera.c | 1 |
drawobject.c | 1 |
scene.c | 1 |
Latest commits
April 17, 2014, 13:11 (GMT) |
Initial implementation of overscan rendering For now only affects blender internal renderer and viewport. Currently it's possible to define overscan (in %%) manually or make it so distortion matches the motrack displacement model. Still need to do loads of things in compositor, but it's not such a bad starting point. We can even start a branch for this. Reviewers: dfelinto Differential Revision: https://developer.blender.org/D462 |
MiikaHweb - Blender Git Statistics v1.06