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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> temp-blender2.8-stable
"Temp-blender2.8-stable" branch
Total commits : 15
Total committers : 3
First Commit : February 7, 2017
Latest Commit : February 10, 2017
Commits by Date
Date | Number of Commits | |
---|---|---|
February 10, 2017 | 5 | |
February 9, 2017 | 0 | |
February 8, 2017 | 3 | |
February 7, 2017 | 7 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 10 |
Luca Rood | 3 |
Mike Erwin | 2 |
Popular Files
Filename | Total Edits |
---|---|
view3d_draw.c | 47 |
drawobject.c | 41 |
gpu_shader.c | 37 |
CMakeLists.txt | 34 |
gpu_immediate.c | 28 |
GPU_shader.h | 27 |
immediate.c | 27 |
interface_draw.c | 20 |
drawgpencil.c | 19 |
view3d_draw_legacy.c | 18 |
Latest commits
February 10, 2017, 21:52 (GMT) |
OpenGL immediate mode: drawarmature.c Changed the color function to output a float[4] to use with shaders. Temporary leaving the UI_ThemeColor/glColor function. Porting draw_bone_octahedral (wire) to Batch API. |
February 10, 2017, 21:43 (GMT) |
Gawain : Added Batch_init() to init a batch without allocating memory |
February 10, 2017, 16:58 (GMT) |
OpenGL immediate mode: interface_draw.c (end) Eradicate leftover legacy functions. Fix a crash with histogram resolution. |
February 10, 2017, 16:36 (GMT) |
OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_TRACKPREVIEW Changed stipple shader usage to a bunch of GL_LINES with flat color |
February 10, 2017, 15:13 (GMT) |
OpenGL immediate mode: Added replacement for glaDrawPixelsTex_* |
February 8, 2017, 11:01 (GMT) |
OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_CURVE |
February 8, 2017, 06:43 (GMT) |
cleanup from recent commits coding style, float literals Converted some (expr / literal) to (expr * literal) where it does not impact readability. Simplified a few function calls. |
February 8, 2017, 03:53 (GMT) |
February 7, 2017, 23:47 (GMT) |
OpenGL immediate mode: gluSphere replacement Updated interface_draw.c to use the new sphere batch. |
February 7, 2017, 23:47 (GMT) |
OpenGL immediate mode: fix Waveform Font color |
February 7, 2017, 23:46 (GMT) |
OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_UNITVEC Introduced a new shader to be used for simple lighting. |
February 7, 2017, 23:46 (GMT) |
OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_COLORBAND Introduced a new checker shader to be used mostly on transparent areas. |
February 7, 2017, 23:01 (GMT) |
OpenGL immediate mode: Convert leftover UI_ThemeColor calls Some `UI_ThemeColor` calls were left in converted files, in some cases because they were just overlooked, and in the case of text drawing, because the new BLF color functions were not yet implemented at the time of conversion. Also converted one `drawcircball` call that was left in transform_constraints.c Part of T49043 |
February 7, 2017, 19:48 (GMT) |
fix clang warning uninitialized variable (glGen functions set the value) |
February 7, 2017, 19:46 (GMT) |
OpenGL immediate mode: uvedit_draw.c Still has one `UI_ThemeColor` call, because drawing is happening in a DM drawing callback which hasn't been converted yet. Also has some old gl calls that are #ifdef'ed out. This also changes active face drawing in UVs from stippled to a solid color, which makes active faces much more visible, and also looks nicer. The same should probably be done for active face drawing in the 3d view. (has been discussed with merwin on IRC) Part of T49043 |
MiikaHweb - Blender Git Statistics v1.06