MiikaHweb Blogi -> Development
Dynamic Paint v2 preview
03.06.2011 6 KommenttiaAs most of you know, I was accepted to work on improving Dynamic Paint this summer as a Google Summer of Code student. The coding period began two weeks ago and now I finally have something to demo.
The biggest goal of my GSoC project is allowing vertex and Ptex level painting. Those formats will use Blender's point cache as storage thus allowing such cool things like real-time viewport preview of canvas and no need for UV mapping or to actually care for file locations etc.
Here is a screencap demoing vertex level displacement painting + real-time viewport preview:
It's still heavily work in progress so it will take at least a week before I'll commit these changes to my GSoC branch (soc-2011-carrot). Also, the final Ptex support is pending until Nicholas Bishop (or someone else) finishes the basic Ptex implementation for Blender. :s
Kategoria:Blender, Development
Tagit: Dynamic Paint, Displace, Particles, Development, GSoC
03.06.2011 15:51
03.06.2011 16:27
Yes, I have been planning something like that. I'll probably add some kind of "particle painting" when that new "paged particles"/dynamic particle emission system by Lukas is ready.
Currently the number of particles is predefined, so it's not possible yet.
04.06.2011 08:35
04.06.2011 14:58
04.06.2011 18:07
04.06.2011 21:54
Great stuff !!!
Will you add possibility to preview dynamic paint simulations as bump map in GLSL display mode ?